My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Wall Breakers Miner
Zap
Skeletons Mortar Wall Breakers
Barbarian Barrel
Skeletons Knight Mortar Tesla Wall Breakers Electro Wizard
The Log
Skeletons Wall Breakers
Earthquake
Skeletons Mortar Tesla
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Knight Wall Breakers Miner Electro Wizard
Fireball
Mortar Tesla Wall Breakers Electro Wizard
Poison
Mortar Electro Wizard
Lightning
Knight Mortar Tesla Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Miner Mortar Tesla Fireball Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mortar Wall Breakers Fireball Miner Electro Wizard
Mortar
Knight Miner Fireball
Tesla
Fireball
Knight Mortar Wall Breakers Miner Electro Wizard
Wall Breakers
Knight Miner Fireball Electro Wizard
Miner
Mortar Wall Breakers Knight Fireball Electro Wizard
Electro Wizard
Knight Fireball Wall Breakers Miner

Defense Synergies 3 12

Skeletons
Tesla Knight Mortar Electro Wizard
Knight
Tesla Electro Wizard Skeletons Mortar Fireball
Mortar
Skeletons Knight Tesla Fireball Electro Wizard
Tesla
Skeletons Knight Mortar Fireball Electro Wizard
Fireball
Knight Mortar Tesla Miner Electro Wizard
Wall Breakers
Miner
Fireball
Electro Wizard
Knight Skeletons Mortar Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Fireball Electro Wizard
Skeletons Knight Mortar Tesla Electro Wizard
Mortar Tesla Skeletons Knight Electro Wizard
Tesla Skeletons Knight Mortar Electro Wizard
Fireball
Fireball Skeletons Tesla Electro Wizard
Tesla Electro Wizard Mortar Fireball
Tesla Fireball Electro Wizard
Tesla Skeletons Mortar
Knight Skeletons Tesla Miner Electro Wizard
Electro Wizard Skeletons Knight Tesla Fireball
Tesla Fireball Electro Wizard
Mortar Tesla Skeletons Knight Fireball Electro Wizard
Fireball Mortar Tesla Electro Wizard
Knight Mortar Tesla Electro Wizard
Mortar Tesla Fireball Electro Wizard
Tesla Skeletons Knight Mortar Fireball Electro Wizard
Mortar Tesla Fireball Knight Electro Wizard
Mortar Knight Tesla Fireball Electro Wizard
Mortar Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Mortar Tesla Miner
Skeletons Knight Electro Wizard
Knight Tesla Fireball Electro Wizard
Skeletons Knight Tesla
Fireball Skeletons Tesla Electro Wizard
Skeletons Knight Tesla Fireball Electro Wizard
Knight Tesla
Electro Wizard Skeletons Knight Mortar Fireball
Skeletons Tesla
Knight Tesla
Fireball Electro Wizard
Skeletons Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Skeletons Knight Mortar Fireball
Tesla Fireball Electro Wizard
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Miner Electro Wizard
Fireball Miner
Knight Fireball
Fireball Mortar
Fireball
Mortar
Fireball
Fireball Miner Mortar
Fireball Electro Wizard
Miner Knight Mortar Fireball Electro Wizard
Fireball
Knight Mortar Fireball Miner
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Electro Wizard
Mortar Fireball Miner
Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Miner Electro Wizard
Fireball Mortar Miner
Fireball Miner Mortar
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Mortar Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Miner Knight Electro Wizard
Mortar Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Mortar Fireball Miner Electro Wizard

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