My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Fisherman Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Fisherman Phoenix
Giant Snowball
Goblin Gang Fisherman Lumberjack
Zap
Goblin Gang Royal Giant Fisherman
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Royal Giant Fisherman Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Fisherman Lumberjack
Fireball
Goblin Gang Wizard Fisherman Lumberjack
Poison
Goblin Gang Wizard Fisherman Phoenix
Lightning
Wizard Fisherman Phoenix Lumberjack
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fisherman Fireball Phoenix Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tornado Fisherman Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Royal Giant
Fireball Fisherman Goblin Gang Wizard Tornado Lumberjack
Fireball
Royal Giant Tornado
Wizard
Tornado Royal Giant Lumberjack
Tornado
Fireball Wizard Royal Giant
Fisherman
Royal Giant
Phoenix
Lumberjack
Royal Giant Wizard

Defense Synergies 2 4

Goblin Gang
Fisherman Lumberjack
Royal Giant
Fireball
Tornado Lumberjack
Wizard
Tornado Lumberjack
Tornado
Fireball Wizard
Fisherman
Goblin Gang
Phoenix
Lumberjack
Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Goblin Gang Fisherman Phoenix
Goblin Gang Tornado Fisherman Lumberjack
Lumberjack Goblin Gang Fisherman Phoenix
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Lumberjack
Tornado Goblin Gang Fireball Wizard Phoenix
Fireball Phoenix
Goblin Gang Tornado Fisherman Phoenix Lumberjack
Goblin Gang Tornado Fisherman Phoenix Lumberjack
Goblin Gang Fireball Wizard Tornado Fisherman Lumberjack
Goblin Gang Fireball Wizard Tornado Phoenix
Lumberjack Goblin Gang Fireball Wizard
Fireball Wizard Goblin Gang Tornado Lumberjack
Goblin Gang Phoenix Lumberjack
Tornado Goblin Gang Fireball Fisherman Lumberjack
Wizard Goblin Gang Fireball Tornado Fisherman Lumberjack
Fireball Goblin Gang Wizard Tornado Fisherman Lumberjack
Wizard Tornado Fireball Fisherman Lumberjack
Tornado Fisherman Phoenix Lumberjack
Goblin Gang Wizard Fireball Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Fisherman
Fireball Goblin Gang Wizard Fisherman Phoenix Lumberjack
Goblin Gang Lumberjack Fisherman
Goblin Gang Lumberjack Fireball Tornado Fisherman Phoenix
Goblin Gang Fisherman Phoenix Lumberjack
Fireball Wizard Goblin Gang Tornado
Goblin Gang Fireball Phoenix Lumberjack
Fisherman Phoenix Lumberjack
Fireball Tornado Phoenix
Goblin Gang Phoenix
Phoenix Lumberjack
Fireball Tornado Phoenix
Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Phoenix Fireball Tornado Fisherman Lumberjack
Fireball Wizard Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Fisherman
Fireball
Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Fisherman
Goblin Gang Fireball Tornado Fisherman Lumberjack
Fireball Wizard Tornado Fisherman
Fireball Wizard Tornado
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fisherman
Fireball Wizard Fisherman
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado Fisherman
Fireball
Tornado Fireball Wizard
Fisherman
Fireball Wizard Tornado Fisherman
Fireball Wizard Tornado Fisherman
Fireball Tornado Fisherman
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Tornado
Fireball
Fireball Goblin Gang Wizard Lumberjack
Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Wizard

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