My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Electro Dragon Princess Graveyard
Zap
Prince Princess Graveyard
Barbarian Barrel
Electro Spirit Princess Graveyard
The Log
Electro Spirit Prince Princess Graveyard
Earthquake
Graveyard
Arrows
Electro Spirit Princess Graveyard
Royal Delivery
Electro Spirit Prince Electro Dragon Princess Graveyard
Fireball
Electro Dragon Princess
Poison
Electro Dragon Princess Graveyard
Lightning
Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Electro Dragon Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Tornado Electro Dragon Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado Prince Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Princess Prince Electro Dragon Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Tornado Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Arrows
Graveyard Prince
Tornado
Electro Giant Electro Dragon Princess Graveyard
Prince
Arrows Electro Giant Princess Graveyard
Electro Dragon
Tornado Graveyard
Electro Giant
Tornado Electro Spirit Prince
Princess
Tornado Prince
Graveyard
Arrows Tornado Prince Electro Dragon

Defense Synergies 0 7

Electro Spirit
Arrows
Tornado Prince
Tornado
Arrows Prince Electro Dragon Electro Giant Princess
Prince
Arrows Tornado Electro Giant
Electro Dragon
Tornado
Electro Giant
Tornado Prince
Princess
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Prince Electro Dragon
Tornado Prince Electro Dragon
Prince Electro Dragon
Arrows Tornado Prince Princess
Arrows Tornado Electro Spirit Electro Dragon
Tornado Electro Spirit Arrows Electro Dragon Princess
Electro Spirit Arrows Electro Dragon Electro Giant
Tornado Prince Princess
Tornado Prince
Electro Spirit Arrows Tornado Electro Dragon Electro Giant Princess
Arrows Tornado Electro Dragon Princess
Prince Electro Dragon
Electro Spirit Arrows Tornado Prince Electro Dragon Princess
Prince
Tornado Prince Electro Giant
Arrows Tornado Prince Electro Dragon
Arrows Electro Spirit Tornado Prince Electro Dragon
Arrows Tornado Electro Spirit Electro Dragon Princess
Tornado Prince
Electro Spirit Arrows Prince Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant
Arrows Prince Electro Dragon
Prince Electro Dragon
Prince Tornado
Prince
Arrows Electro Giant Electro Spirit Tornado Electro Dragon Princess
Prince
Prince
Electro Dragon Electro Spirit Tornado Prince
Prince Electro Dragon
Arrows Tornado Prince Electro Giant
Prince
Electro Dragon Electro Giant Princess
Electro Dragon Electro Giant Electro Spirit Tornado Prince
Arrows Electro Spirit Electro Dragon Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Electro Dragon
Arrows Tornado Electro Dragon Princess
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Electro Giant Electro Spirit Tornado Electro Dragon Princess
Arrows Tornado Princess
Arrows Tornado Electro Dragon Princess
Arrows Tornado Electro Dragon
Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon Princess
Arrows Tornado Electro Dragon Princess
Princess
Arrows Electro Dragon Princess
Princess Arrows Prince
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Tornado
Arrows Prince Electro Dragon Princess
Arrows Tornado Electro Dragon Electro Giant Princess
Prince
Arrows Tornado Princess
Tornado Prince
Arrows Electro Dragon
Arrows Tornado Electro Giant Electro Spirit Electro Dragon Princess
Arrows Tornado Electro Dragon Princess
Arrows Tornado Prince Electro Dragon Princess
Arrows Tornado
Arrows Tornado Electro Dragon Electro Giant Princess
Electro Dragon Electro Spirit Electro Giant
Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon Princess
Prince
Arrows Princess
Electro Spirit Prince Electro Dragon Princess
Arrows Tornado Electro Dragon Princess
Arrows
Prince Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Tornado Electro Giant
Prince Electro Dragon
Electro Dragon Electro Giant Electro Spirit Tornado Princess
Tornado Electro Dragon Princess
Electro Dragon Tornado Prince Electro Giant Princess

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