My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Witch Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Flying Machine Witch Fisherman
Zap
Flying Machine Witch Goblin Giant Fisherman
Barbarian Barrel
Electro Spirit Ice Spirit Witch
The Log
Electro Spirit Ice Spirit Witch Fisherman
Earthquake
Witch
Arrows
Electro Spirit Ice Spirit Flying Machine Witch
Royal Delivery
Electro Spirit Ice Spirit Flying Machine Witch Fisherman
Fireball
Flying Machine Witch Fisherman
Poison
Flying Machine Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Tornado Fisherman Flying Machine Witch Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Tornado Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Ice Spirit
Witch Goblin Giant Fisherman
Flying Machine
Goblin Giant
Rocket
Tornado
Tornado
Rocket Witch Goblin Giant
Witch
Ice Spirit Tornado Goblin Giant
Goblin Giant
Electro Spirit Ice Spirit Flying Machine Tornado Witch Fisherman
Fisherman
Ice Spirit Goblin Giant

Defense Synergies 1 11

Electro Spirit
Fisherman
Ice Spirit
Flying Machine Rocket Tornado Witch Goblin Giant Fisherman
Flying Machine
Ice Spirit Fisherman
Rocket
Tornado Ice Spirit
Tornado
Rocket Ice Spirit Witch Goblin Giant
Witch
Ice Spirit Tornado Fisherman
Goblin Giant
Ice Spirit Tornado
Fisherman
Electro Spirit Ice Spirit Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Goblin Giant
Ice Spirit Flying Machine Witch Fisherman
Rocket Tornado Witch Fisherman
Witch Fisherman
Rocket Tornado
Tornado Electro Spirit Flying Machine
Rocket Tornado Electro Spirit Ice Spirit Flying Machine Witch
Rocket Electro Spirit Flying Machine Goblin Giant
Witch Tornado Fisherman
Tornado Ice Spirit Fisherman
Witch Electro Spirit Flying Machine Tornado Goblin Giant Fisherman
Flying Machine Tornado Witch
Ice Spirit Flying Machine Rocket Witch
Rocket Electro Spirit Ice Spirit Tornado Witch
Rocket Tornado Ice Spirit Fisherman
Tornado Witch Fisherman
Ice Spirit Electro Spirit Flying Machine Tornado Witch Fisherman
Tornado Witch Electro Spirit Ice Spirit Flying Machine Fisherman
Tornado Fisherman
Electro Spirit Flying Machine Witch Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Fisherman
Flying Machine Rocket Fisherman
Ice Spirit Rocket Witch Goblin Giant Fisherman
Rocket Tornado Goblin Giant Fisherman
Witch Goblin Giant Fisherman
Rocket Electro Spirit Ice Spirit Flying Machine Tornado Witch Goblin Giant
Rocket Flying Machine Witch Goblin Giant
Goblin Giant Fisherman
Rocket Electro Spirit Ice Spirit Flying Machine Tornado Witch
Witch Goblin Giant
Flying Machine Witch
Rocket Tornado Goblin Giant
Rocket Witch Goblin Giant
Flying Machine Witch
Witch Electro Spirit Ice Spirit Flying Machine Rocket Tornado Goblin Giant Fisherman
Electro Spirit Flying Machine Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Tornado Fisherman
Rocket Flying Machine Goblin Giant
Flying Machine Rocket
Rocket
Electro Spirit Ice Spirit Flying Machine Rocket Tornado Witch Goblin Giant
Flying Machine Tornado Witch
Ice Spirit Flying Machine Tornado
Flying Machine Tornado Fisherman
Rocket Tornado Fisherman
Rocket Flying Machine Tornado Fisherman
Flying Machine Rocket Tornado
Flying Machine Rocket Fisherman
Flying Machine Rocket Fisherman
Flying Machine Fisherman
Rocket Flying Machine Witch
Flying Machine Rocket
Rocket Tornado
Rocket Fisherman
Rocket Flying Machine Fisherman
Rocket Flying Machine Tornado Witch
Rocket
Rocket Tornado
Rocket Tornado Fisherman
Rocket Flying Machine
Tornado Electro Spirit Ice Spirit Witch
Witch Fisherman
Flying Machine Tornado Witch Fisherman
Flying Machine Tornado Witch Fisherman
Rocket Tornado Fisherman
Flying Machine Tornado Witch
Rocket Electro Spirit Ice Spirit Flying Machine Witch
Rocket
Rocket Electro Spirit Ice Spirit
Rocket
Electro Spirit Ice Spirit Flying Machine Rocket Witch
Rocket Flying Machine Tornado Witch
Flying Machine Rocket
Flying Machine
Rocket Tornado
Flying Machine
Electro Spirit Ice Spirit Flying Machine Rocket Tornado Witch
Flying Machine Rocket Tornado Witch
Flying Machine Rocket Tornado Witch Goblin Giant
Rocket

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