My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Balloon Electro Wizard
Fireball
Inferno Tower Balloon Electro Wizard
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard Archer Queen
Rocket
Valkyrie Inferno Tower Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Electro Wizard Inferno Tower Balloon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Valkyrie
Balloon Electro Wizard Archer Queen
Inferno Tower
Balloon
Arrows Valkyrie The Log Electro Wizard Mega Knight
The Log
Balloon Mega Knight
Electro Wizard
Valkyrie Balloon Mega Knight
Mega Knight
Arrows Balloon The Log Electro Wizard Archer Queen
Archer Queen
Valkyrie Mega Knight

Defense Synergies 4 10

Arrows
Mega Knight Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower The Log Electro Wizard Archer Queen
Inferno Tower
The Log Electro Wizard Arrows Valkyrie Mega Knight
Balloon
The Log
Inferno Tower Archer Queen Valkyrie Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Valkyrie The Log Mega Knight
Mega Knight
Arrows Inferno Tower The Log Electro Wizard
Archer Queen
The Log Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Archer Queen
Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows The Log Mega Knight
Arrows Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Arrows The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Inferno Tower Electro Wizard
Arrows Mega Knight Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie The Log Mega Knight
Mega Knight Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Mega Knight
Arrows Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie The Log Electro Wizard Archer Queen
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Electro Wizard Valkyrie The Log Archer Queen
Arrows Valkyrie Mega Knight Inferno Tower The Log Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Archer Queen
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard
Arrows Electro Wizard Archer Queen
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows Archer Queen
Mega Knight Archer Queen
The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
The Log Electro Wizard Mega Knight Archer Queen

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