My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch Magic Archer
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Witch Magic Archer
Fireball
Hog Rider Wizard Goblin Barrel Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer
Rocket
Valkyrie Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Valkyrie Hog Rider Magic Archer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider Magic Archer
Valkyrie
Hog Rider Goblin Barrel Wizard Witch Magic Archer
Hog Rider
Arrows Fireball Valkyrie Wizard Goblin Barrel Witch Magic Archer
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider
Witch
Valkyrie Hog Rider
Magic Archer
Fireball Valkyrie Hog Rider

Defense Synergies 0 6

Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Wizard Witch Magic Archer
Hog Rider
Wizard
Valkyrie
Goblin Barrel
Witch
Valkyrie
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Magic Archer
Valkyrie Witch
Witch Valkyrie
Witch Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Magic Archer
Arrows Fireball Wizard Witch Magic Archer
Arrows Fireball Valkyrie Magic Archer
Witch
Valkyrie
Valkyrie Witch Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard Witch Magic Archer
Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Arrows Witch Magic Archer
Fireball
Wizard Arrows Fireball Valkyrie Witch
Arrows Fireball Valkyrie Wizard Witch Magic Archer
Arrows Valkyrie Wizard Witch Fireball Magic Archer
Valkyrie Wizard Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Arrows Valkyrie Wizard Magic Archer
Valkyrie Witch
Valkyrie Fireball
Valkyrie Witch
Arrows Fireball Wizard Witch Magic Archer
Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Witch Magic Archer
Witch
Valkyrie Witch
Arrows Fireball Valkyrie
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Magic Archer
Witch Fireball Valkyrie Magic Archer
Arrows Valkyrie Fireball Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Valkyrie
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie Magic Archer
Arrows Fireball Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard Magic Archer
Fireball Arrows Wizard Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Wizard Witch Magic Archer
Magic Archer Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Magic Archer
Arrows Fireball Valkyrie Wizard Witch Magic Archer
Fireball Magic Archer
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch Magic Archer
Witch
Arrows Fireball Wizard Witch Magic Archer
Fireball Arrows Wizard Witch Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Wizard Witch Magic Archer
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Arrows Wizard Witch Magic Archer
Arrows Fireball
Fireball Valkyrie Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer

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