My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Wizard Prince Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Prince
Barbarian Barrel
Skeletons Firecracker Valkyrie Wizard
The Log
Skeletons Firecracker Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Wizard Prince
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Valkyrie Wizard Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Prince Valkyrie Mega Knight
Firecracker
Zap Valkyrie Prince Mega Knight
Valkyrie
Prince Zap Firecracker Wizard
Wizard
Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Mega Knight Firecracker Wizard Electro Giant
Electro Giant
Prince
Mega Knight
Prince Zap Firecracker Wizard

Defense Synergies 2 14

Skeletons
Zap Firecracker Wizard Prince
Zap
Mega Knight Skeletons Firecracker Valkyrie Prince
Firecracker
Valkyrie Skeletons Zap Prince Mega Knight
Valkyrie
Firecracker Zap Wizard Prince
Wizard
Skeletons Valkyrie Prince Mega Knight
Prince
Skeletons Zap Firecracker Valkyrie Wizard Electro Giant
Electro Giant
Prince
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Skeletons Zap Firecracker Valkyrie Prince Mega Knight
Prince Mega Knight Skeletons Valkyrie
Prince Skeletons Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Prince Mega Knight
Skeletons Zap Firecracker Valkyrie Mega Knight
Zap Firecracker Wizard
Zap Valkyrie Electro Giant Mega Knight
Skeletons Prince
Skeletons Firecracker Valkyrie Prince Mega Knight
Valkyrie Skeletons Zap Firecracker Wizard Electro Giant Mega Knight
Zap Firecracker Wizard
Prince Mega Knight Skeletons Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Firecracker Prince
Prince Mega Knight
Zap Prince Electro Giant Mega Knight
Wizard Mega Knight Skeletons Firecracker Valkyrie Prince
Mega Knight Zap Firecracker Valkyrie Wizard Prince
Zap Valkyrie Wizard Firecracker Mega Knight
Prince
Valkyrie Wizard Mega Knight Firecracker Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap Prince Electro Giant
Zap Firecracker Valkyrie Wizard Prince Mega Knight
Mega Knight Skeletons Zap Valkyrie Prince
Valkyrie Prince Mega Knight Zap
Skeletons Valkyrie Prince Mega Knight
Firecracker Wizard Electro Giant Skeletons Zap
Prince Skeletons Valkyrie
Mega Knight Valkyrie Prince
Zap Mega Knight Skeletons Firecracker Valkyrie Prince
Skeletons
Mega Knight Valkyrie Prince
Mega Knight Zap Valkyrie Prince Electro Giant
Prince Mega Knight Skeletons Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Giant Mega Knight
Electro Giant Skeletons Zap Firecracker Valkyrie Prince
Valkyrie Mega Knight Zap Firecracker Wizard Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie Prince
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Electro Giant Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Prince
Firecracker Zap Valkyrie Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Prince Mega Knight
Zap Firecracker Valkyrie Wizard Electro Giant Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Firecracker Electro Giant Valkyrie Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Prince Mega Knight
Zap Firecracker
Zap Firecracker Wizard Electro Giant
Zap Firecracker Wizard Electro Giant
Zap Wizard Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker Wizard
Zap Prince
Zap Firecracker Wizard
Firecracker Valkyrie Wizard Prince Mega Knight
Zap Firecracker Wizard
Zap Electro Giant
Firecracker Prince Mega Knight
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Prince Electro Giant Mega Knight
Prince
Firecracker Wizard Mega Knight

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