My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Electro Spirit Cannon Firecracker Valkyrie
The Log
Electro Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Valkyrie Bowler
Fireball
Cannon Firecracker Bowler
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Cannon Firecracker Tornado Valkyrie Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Cannon Firecracker Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Electro Giant
Cannon
Firecracker
Valkyrie Tornado Bowler
Valkyrie
Firecracker Tornado
Tornado
Electro Giant Firecracker Valkyrie Bowler
Bowler
Electro Spirit Firecracker Tornado Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Electro Spirit

Defense Synergies 2 8

Electro Spirit
Cannon
Firecracker Valkyrie Bowler Electro Giant
Firecracker
Valkyrie Cannon Tornado
Valkyrie
Firecracker Cannon Tornado Bowler
Tornado
Bowler Firecracker Valkyrie Electro Giant
Bowler
Tornado Cannon Valkyrie
Lightning
Electro Giant
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Firecracker Valkyrie
Cannon Firecracker Valkyrie
Cannon Tornado Bowler Valkyrie Lightning
Cannon Firecracker Valkyrie Bowler
Lightning Firecracker Valkyrie Tornado Bowler
Tornado Bowler Electro Spirit Cannon Firecracker Valkyrie
Tornado Lightning Electro Spirit Cannon Firecracker
Bowler Lightning Electro Spirit Cannon Valkyrie Electro Giant
Cannon Tornado
Tornado Cannon Firecracker Valkyrie Bowler
Valkyrie Electro Spirit Cannon Firecracker Tornado Bowler Electro Giant
Firecracker Tornado
Cannon Bowler Valkyrie Lightning
Valkyrie Bowler Electro Spirit Cannon Firecracker Tornado
Cannon
Tornado Cannon Bowler Lightning Electro Giant
Cannon Firecracker Valkyrie Tornado Bowler
Cannon Valkyrie Electro Spirit Firecracker Tornado Bowler
Valkyrie Tornado Electro Spirit Cannon Firecracker Bowler
Cannon Tornado
Valkyrie Bowler Electro Spirit Cannon Firecracker Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Giant
Firecracker Valkyrie Bowler Lightning
Valkyrie Bowler Lightning
Valkyrie Bowler Lightning Tornado
Cannon Valkyrie Bowler
Firecracker Electro Giant Electro Spirit Tornado
Valkyrie Bowler Lightning
Valkyrie
Lightning Electro Spirit Firecracker Valkyrie Tornado
Cannon
Valkyrie Bowler
Lightning Valkyrie Tornado Bowler Electro Giant
Bowler Lightning Cannon Valkyrie
Cannon Firecracker Valkyrie Bowler Electro Giant
Electro Giant Electro Spirit Firecracker Valkyrie Tornado Bowler Lightning
Valkyrie Bowler Electro Spirit Cannon Firecracker Electro Giant
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker Tornado Bowler
Lightning
Lightning Firecracker Valkyrie
Firecracker Valkyrie Bowler
Firecracker Electro Giant Electro Spirit Tornado
Firecracker Tornado Bowler
Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Valkyrie Tornado Bowler
Lightning Firecracker Tornado
Lightning Firecracker Bowler
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Bowler
Lightning Firecracker Bowler
Lightning Tornado
Lightning
Lightning Firecracker Bowler
Lightning Firecracker Valkyrie Tornado Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning
Firecracker Tornado Electro Giant Electro Spirit Valkyrie Bowler
Firecracker Tornado Bowler Lightning
Lightning Tornado Bowler
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Giant
Lightning Electro Spirit Firecracker Electro Giant
Lightning Bowler
Lightning
Lightning Electro Spirit Firecracker
Firecracker Bowler Lightning
Lightning Electro Spirit
Lightning Firecracker Tornado
Lightning Firecracker Valkyrie Bowler
Firecracker Bowler Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Bowler Electro Giant
Lightning Firecracker Bowler

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