My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Archers Firecracker Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Archers Firecracker Hog Rider Skeleton Army
Earthquake
Archers Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Firecracker Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Archers Firecracker Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Archers Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Skeleton Army Fireball Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Skeleton Army Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Firecracker
Hog Rider Valkyrie
Fireball
Hog Rider
Valkyrie
Archers Hog Rider Firecracker Wizard
Hog Rider
Firecracker Fireball Valkyrie Archers Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 3 10

Archers
Valkyrie Firecracker Inferno Tower Skeleton Army
Firecracker
Valkyrie Archers Inferno Tower Skeleton Army
Fireball
Valkyrie Inferno Tower
Valkyrie
Archers Firecracker Fireball Inferno Tower Wizard
Hog Rider
Inferno Tower
Skeleton Army Archers Firecracker Fireball Valkyrie
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Archers Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie
Inferno Tower Skeleton Army Archers Valkyrie
Inferno Tower Skeleton Army Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Archers Firecracker Valkyrie
Inferno Tower Archers Firecracker Fireball Wizard
Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Archers Firecracker Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army Firecracker Fireball Wizard
Inferno Tower Archers Firecracker Fireball Wizard
Inferno Tower Skeleton Army Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Firecracker
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Wizard Firecracker Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Valkyrie Archers Firecracker Wizard Skeleton Army
Valkyrie Wizard Archers Firecracker Fireball
Inferno Tower
Valkyrie Wizard Skeleton Army Archers Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball Inferno Tower
Fireball Archers Firecracker Valkyrie Wizard
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Firecracker Fireball Wizard Archers
Skeleton Army Archers Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Firecracker Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower Wizard
Wizard Archers Firecracker Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Archers Firecracker Fireball Valkyrie
Valkyrie Archers Firecracker Fireball Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard
Archers Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Valkyrie Wizard
Fireball Archers Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Archers Firecracker Fireball Wizard
Firecracker Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Valkyrie Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Archers Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Archers Fireball Skeleton Army
Fireball Archers Firecracker Wizard
Fireball
Fireball Firecracker Valkyrie Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: