My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Goblin Giant Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Goblin Giant Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Lumberjack
Zap
Goblin Giant Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Bandit Lumberjack
The Log
Elite Barbarians Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Bandit Lumberjack
Fireball
Elite Barbarians Wizard Bandit Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Bandit Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Valkyrie Lumberjack Wizard Elite Barbarians Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Valkyrie Lumberjack

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Wizard Goblin Giant Bandit Lumberjack Mega Knight
Fireball
Goblin Giant Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Lumberjack Wizard Bandit
Wizard
Elite Barbarians Valkyrie Goblin Giant Bandit Lumberjack Mega Knight
Goblin Giant
Fireball Elite Barbarians Wizard Bandit Lumberjack
Bandit
Elite Barbarians Valkyrie Wizard Goblin Giant Lumberjack Mega Knight
Lumberjack
Valkyrie Elite Barbarians Wizard Goblin Giant Bandit Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Bandit Lumberjack

Defense Synergies 2 14

Elite Barbarians
Valkyrie Wizard Mega Knight
Fireball
Goblin Giant Valkyrie Bandit Lumberjack Mega Knight
Valkyrie
Elite Barbarians Fireball Wizard Bandit Lumberjack
Wizard
Elite Barbarians Valkyrie Bandit Lumberjack Mega Knight
Goblin Giant
Fireball
Bandit
Fireball Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Fireball Valkyrie Wizard Bandit
Mega Knight
Elite Barbarians Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Goblin Giant
Elite Barbarians Lumberjack Valkyrie Bandit Mega Knight
Lumberjack Mega Knight Elite Barbarians Valkyrie Bandit
Elite Barbarians Lumberjack Valkyrie Bandit Mega Knight
Elite Barbarians Fireball Valkyrie Lumberjack Mega Knight
Fireball Valkyrie Bandit Lumberjack Mega Knight
Fireball Wizard
Fireball Valkyrie Goblin Giant Bandit Mega Knight
Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Fireball Wizard Goblin Giant Bandit Lumberjack Mega Knight
Fireball Wizard
Lumberjack Mega Knight Elite Barbarians Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Mega Knight Lumberjack
Elite Barbarians Bandit Lumberjack Mega Knight
Elite Barbarians Fireball Bandit Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Valkyrie Mega Knight Elite Barbarians Wizard Bandit Lumberjack
Valkyrie Wizard Fireball Bandit Lumberjack Mega Knight
Elite Barbarians Lumberjack
Valkyrie Wizard Mega Knight Elite Barbarians Fireball Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Elite Barbarians Fireball Bandit
Fireball Bandit Elite Barbarians Valkyrie Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Elite Barbarians Valkyrie Goblin Giant
Valkyrie Lumberjack Mega Knight Elite Barbarians Fireball Goblin Giant Bandit
Elite Barbarians Valkyrie Goblin Giant Bandit Lumberjack Mega Knight
Fireball Wizard Goblin Giant
Elite Barbarians Fireball Valkyrie Goblin Giant Bandit Lumberjack
Mega Knight Elite Barbarians Valkyrie Goblin Giant Lumberjack
Mega Knight Elite Barbarians Fireball Valkyrie Bandit
Goblin Giant
Mega Knight Elite Barbarians Valkyrie Lumberjack
Mega Knight Elite Barbarians Fireball Valkyrie Goblin Giant
Elite Barbarians Mega Knight Fireball Valkyrie Wizard Goblin Giant Bandit Lumberjack
Wizard Fireball Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Goblin Giant Lumberjack
Valkyrie Mega Knight Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Goblin Giant Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard Bandit
Elite Barbarians Fireball Lumberjack
Fireball Valkyrie Wizard Bandit
Fireball Wizard
Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball
Fireball Wizard Bandit Mega Knight
Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball Bandit
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Bandit Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Bandit
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball
Fireball
Fireball Goblin Giant Bandit Mega Knight
Fireball Wizard Mega Knight

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