My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Witch Royal Ghost
Fireball
Hog Rider Witch
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Fireball Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Royal Ghost Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Witch Royal Ghost
Hog Rider
Bats Arrows Fireball Valkyrie Mini P.E.K.K.A Witch
Witch
Valkyrie Hog Rider Royal Ghost
Royal Ghost
Valkyrie Witch

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Valkyrie
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Fireball Valkyrie Witch Royal Ghost
Valkyrie
Bats Arrows Fireball Mini P.E.K.K.A Witch
Hog Rider
Witch
Mini P.E.K.K.A Valkyrie Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Bats Valkyrie Witch
Mini P.E.K.K.A Witch Bats Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bats Valkyrie Royal Ghost
Bats Arrows Fireball Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Royal Ghost
Bats Valkyrie Witch Arrows Fireball Royal Ghost
Arrows Bats Fireball Witch
Mini P.E.K.K.A Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Arrows Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Bats Valkyrie Witch Royal Ghost
Arrows Valkyrie Witch Bats Fireball Royal Ghost
Mini P.E.K.K.A
Valkyrie Royal Ghost Bats Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Royal Ghost
Fireball Arrows Mini P.E.K.K.A Valkyrie Royal Ghost
Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats Fireball
Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Bats Witch
Mini P.E.K.K.A Bats Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Fireball Mini P.E.K.K.A Witch Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch Royal Ghost
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Royal Ghost
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: