My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Clone
Giant Snowball
Goblin Gang Hog Rider Guards Clone
Zap
Goblin Gang Firecracker Guards Clone
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Guards Clone Magic Archer
The Log
Goblin Gang Firecracker Hog Rider Guards Clone
Earthquake
Goblin Gang Firecracker Hog Rider Guards Clone
Arrows
Goblin Gang Firecracker Guards Clone
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Guards Clone Magic Archer
Fireball
Goblin Gang Firecracker Hog Rider Clone Magic Archer
Poison
Goblin Gang Firecracker Guards Clone Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Clone Valkyrie Hog Rider Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Guards Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Valkyrie Clone
Firecracker
Hog Rider Goblin Gang Valkyrie
Valkyrie
Hog Rider Goblin Gang Firecracker Magic Archer
Hog Rider
Goblin Gang Firecracker Valkyrie Guards Magic Archer
Guards
Hog Rider Clone
Clone
Goblin Gang Guards Magic Archer
Electro Giant
Magic Archer
Valkyrie Hog Rider Clone

Defense Synergies 1 7

Goblin Gang
Firecracker Valkyrie Guards Magic Archer
Firecracker
Valkyrie Goblin Gang Guards
Valkyrie
Firecracker Goblin Gang Magic Archer
Hog Rider
Guards
Goblin Gang Firecracker Magic Archer
Clone
Electro Giant
Magic Archer
Goblin Gang Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie Guards
Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Guards Magic Archer
Goblin Gang Firecracker Magic Archer
Valkyrie Electro Giant Magic Archer
Goblin Gang
Goblin Gang Guards Firecracker Valkyrie
Goblin Gang Valkyrie Guards Firecracker Electro Giant Magic Archer
Goblin Gang Firecracker Magic Archer
Goblin Gang Valkyrie Guards
Valkyrie Goblin Gang Firecracker Guards Magic Archer
Goblin Gang
Goblin Gang Electro Giant
Goblin Gang Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Guards Magic Archer
Valkyrie Firecracker Guards Magic Archer
Goblin Gang Valkyrie Firecracker Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Electro Giant
Goblin Gang Firecracker Valkyrie Magic Archer
Goblin Gang Guards Valkyrie
Goblin Gang Valkyrie Guards
Goblin Gang Valkyrie Guards
Firecracker Electro Giant Goblin Gang Magic Archer
Goblin Gang Guards Valkyrie
Valkyrie
Firecracker Valkyrie Magic Archer
Goblin Gang Guards
Valkyrie Guards
Valkyrie Guards Electro Giant
Goblin Gang Valkyrie Guards
Firecracker Valkyrie Electro Giant Magic Archer
Goblin Gang Guards Electro Giant Firecracker Valkyrie Magic Archer
Valkyrie Firecracker Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Guards
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie Guards
Firecracker Valkyrie Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang Guards
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Valkyrie Electro Giant Magic Archer
Magic Archer
Firecracker Electro Giant Valkyrie Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Guards Electro Giant
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Goblin Gang Guards Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Guards Magic Archer
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer

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