My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Hog Rider
Giant Snowball
Skeletons Spear Goblins Archers Dart Goblin Hog Rider Little Prince
Zap
Skeletons Spear Goblins Archers Dart Goblin Little Prince
Barbarian Barrel
Skeletons Spear Goblins Archers Dart Goblin Valkyrie Little Prince
The Log
Skeletons Spear Goblins Archers Dart Goblin Hog Rider Little Prince
Earthquake
Skeletons Spear Goblins Archers Hog Rider
Arrows
Skeletons Spear Goblins Archers Dart Goblin Little Prince
Royal Delivery
Skeletons Spear Goblins Archers Dart Goblin Valkyrie Hog Rider Little Prince
Fireball
Archers Dart Goblin Hog Rider Little Prince
Poison
Spear Goblins Archers Dart Goblin Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Dart Goblin Little Prince Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Dart Goblin

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Hog Rider Dart Goblin
Archers
Valkyrie Hog Rider
Dart Goblin
Valkyrie Spear Goblins Hog Rider
Fireball
Hog Rider Little Prince
Valkyrie
Spear Goblins Archers Dart Goblin Hog Rider Little Prince
Hog Rider
Spear Goblins Fireball Valkyrie Archers Dart Goblin Little Prince
Little Prince
Fireball Valkyrie Hog Rider

Defense Synergies 2 12

Skeletons
Dart Goblin Spear Goblins Archers Little Prince
Spear Goblins
Skeletons Archers Dart Goblin Valkyrie Little Prince
Archers
Valkyrie Skeletons Spear Goblins Dart Goblin
Dart Goblin
Skeletons Spear Goblins Archers Valkyrie
Fireball
Valkyrie Little Prince
Valkyrie
Archers Spear Goblins Dart Goblin Fireball Little Prince
Hog Rider
Little Prince
Skeletons Spear Goblins Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Fireball Valkyrie
Skeletons Dart Goblin Valkyrie
Skeletons Archers Dart Goblin Valkyrie
Skeletons Dart Goblin Valkyrie
Fireball Valkyrie
Fireball Skeletons Spear Goblins Archers Dart Goblin Valkyrie
Dart Goblin Spear Goblins Archers Fireball Little Prince
Dart Goblin Fireball Valkyrie
Skeletons
Skeletons Spear Goblins Archers Dart Goblin Valkyrie Little Prince
Archers Dart Goblin Valkyrie Skeletons Spear Goblins Fireball
Spear Goblins Archers Dart Goblin Fireball
Skeletons Fireball Valkyrie
Fireball Valkyrie Dart Goblin
Fireball
Skeletons Fireball Valkyrie
Fireball Valkyrie Spear Goblins Archers Dart Goblin Little Prince
Valkyrie Spear Goblins Archers Dart Goblin Fireball Little Prince
Dart Goblin
Valkyrie Spear Goblins Archers Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Archers Fireball
Fireball Archers Valkyrie
Skeletons Spear Goblins Valkyrie
Valkyrie Fireball
Skeletons Valkyrie
Fireball Skeletons Archers Dart Goblin
Skeletons Spear Goblins Archers Dart Goblin Fireball Valkyrie
Valkyrie
Skeletons Spear Goblins Fireball Valkyrie
Skeletons Dart Goblin
Dart Goblin Valkyrie
Fireball Valkyrie
Skeletons Fireball Valkyrie
Archers Dart Goblin Fireball Valkyrie
Skeletons Spear Goblins Archers Dart Goblin Fireball Valkyrie Little Prince
Valkyrie Archers Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Dart Goblin
Archers Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Dart Goblin Fireball Valkyrie
Fireball Archers Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Spear Goblins Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Archers Dart Goblin Fireball
Dart Goblin Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball
Fireball Valkyrie Little Prince
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Archers Dart Goblin Fireball Little Prince
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Spear Goblins Archers Dart Goblin Fireball
Fireball Archers Dart Goblin
Fireball
Fireball Dart Goblin Valkyrie
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Little Prince
Fireball Dart Goblin

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