My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Ram Rider
Zap
Dart Goblin Inferno Tower Ram Rider
Barbarian Barrel
Knight Dart Goblin Valkyrie Inferno Tower Wizard Ice Wizard
The Log
Dart Goblin Ram Rider
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Valkyrie Wizard Ice Wizard Ram Rider
Fireball
Dart Goblin Inferno Tower Wizard Ice Wizard Ram Rider
Poison
Dart Goblin Inferno Tower Wizard Ice Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard Ice Wizard Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Ice Wizard Valkyrie Inferno Tower Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Ice Wizard Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wizard Ice Wizard Ram Rider
Dart Goblin
Knight Valkyrie Ram Rider Mega Knight
Valkyrie
Dart Goblin Wizard Ram Rider
Inferno Tower
Wizard
Knight Valkyrie Ram Rider Mega Knight
Ice Wizard
Knight Ram Rider
Ram Rider
Knight Dart Goblin Valkyrie Wizard Ice Wizard Mega Knight
Mega Knight
Dart Goblin Wizard Ram Rider

Defense Synergies 3 14

Knight
Dart Goblin Inferno Tower Ice Wizard Wizard
Dart Goblin
Knight Valkyrie Inferno Tower Ice Wizard Ram Rider Mega Knight
Valkyrie
Dart Goblin Inferno Tower Wizard Ice Wizard
Inferno Tower
Knight Dart Goblin Valkyrie Ice Wizard Mega Knight
Wizard
Knight Valkyrie Ice Wizard Mega Knight
Ice Wizard
Knight Dart Goblin Valkyrie Inferno Tower Wizard Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Dart Goblin Inferno Tower Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Inferno Tower Wizard Ram Rider
Inferno Tower Knight Dart Goblin Valkyrie Ice Wizard Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Knight Dart Goblin Valkyrie Ice Wizard
Inferno Tower Knight Dart Goblin Valkyrie Ice Wizard Ram Rider Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Ice Wizard Mega Knight
Dart Goblin Inferno Tower Ram Rider Wizard Ice Wizard
Dart Goblin Valkyrie Inferno Tower Ram Rider Mega Knight
Inferno Tower Ice Wizard
Knight Dart Goblin Valkyrie Inferno Tower Ice Wizard Mega Knight
Dart Goblin Valkyrie Ice Wizard Knight Wizard Ram Rider Mega Knight
Inferno Tower Dart Goblin Wizard Ice Wizard Ram Rider
Inferno Tower Mega Knight Knight Valkyrie Wizard Ice Wizard Ram Rider
Valkyrie Wizard Mega Knight Dart Goblin
Inferno Tower Knight Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight
Wizard Mega Knight Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Knight Dart Goblin Wizard Ice Wizard Ram Rider
Valkyrie Wizard Knight Dart Goblin Ice Wizard Ram Rider Mega Knight
Dart Goblin Inferno Tower Ram Rider
Valkyrie Wizard Mega Knight Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower
Knight Valkyrie Wizard Mega Knight
Mega Knight Knight Valkyrie Inferno Tower Ram Rider
Valkyrie Mega Knight Knight Inferno Tower Ram Rider
Inferno Tower Knight Valkyrie Ram Rider Mega Knight
Wizard Dart Goblin Ice Wizard Ram Rider
Knight Dart Goblin Valkyrie Inferno Tower Ice Wizard Ram Rider
Inferno Tower Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie Inferno Tower
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Inferno Tower Wizard Ram Rider
Wizard Dart Goblin Valkyrie Mega Knight
Inferno Tower Knight Dart Goblin Valkyrie
Valkyrie Mega Knight Dart Goblin Inferno Tower Wizard Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie
Dart Goblin Ice Wizard Ram Rider
Dart Goblin
Knight Dart Goblin Valkyrie
Wizard Valkyrie Mega Knight
Wizard Dart Goblin Ice Wizard Ram Rider
Dart Goblin Wizard
Dart Goblin Wizard Ice Wizard Ram Rider
Dart Goblin Wizard Ram Rider
Knight Dart Goblin Valkyrie Wizard Ram Rider
Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Ice Wizard Mega Knight
Dart Goblin Wizard Ice Wizard Ram Rider
Wizard Ram Rider Mega Knight
Dart Goblin
Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Dart Goblin
Dart Goblin Wizard Ice Wizard Ram Rider
Knight Dart Goblin Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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