My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Fire Spirit Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Skeleton Army Electro Wizard Magic Archer
Fireball
Elite Barbarians Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Valkyrie Electro Wizard Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Skeleton Army Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Elite Barbarians
Valkyrie Fire Spirit The Log Mega Knight
Valkyrie
Fire Spirit Elite Barbarians Electro Wizard Magic Archer
Skeleton Army
The Log
Elite Barbarians Magic Archer Mega Knight
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer

Defense Synergies 1 17

Fire Spirit
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Fire Spirit The Log Electro Wizard Magic Archer
Skeleton Army
The Log Electro Wizard Magic Archer
The Log
Fire Spirit Elite Barbarians Valkyrie Skeleton Army Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fire Spirit Valkyrie Skeleton Army The Log Magic Archer Mega Knight
Magic Archer
Valkyrie Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer
Elite Barbarians Skeleton Army Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Mega Knight
Elite Barbarians Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Fire Spirit Magic Archer
Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Skeleton Army Mega Knight Fire Spirit Elite Barbarians Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Skeleton Army Mega Knight The Log Electro Wizard Magic Archer
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Fire Spirit Valkyrie Mega Knight Elite Barbarians Skeleton Army The Log Electro Wizard Magic Archer
Valkyrie The Log Fire Spirit Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Mega Knight Fire Spirit Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Valkyrie The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Fire Spirit Electro Wizard Magic Archer
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army The Log Magic Archer
Skeleton Army
Mega Knight Elite Barbarians Valkyrie
Skeleton Army Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Magic Archer Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Valkyrie The Log Magic Archer
Valkyrie Mega Knight Elite Barbarians The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Valkyrie The Log
Fire Spirit Valkyrie The Log Magic Archer Mega Knight
Fire Spirit Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Elite Barbarians Electro Wizard
Valkyrie The Log Electro Wizard Magic Archer
Fire Spirit Magic Archer
Fire Spirit Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Fire Spirit The Log Electro Wizard Magic Archer Mega Knight
Fire Spirit Valkyrie The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Fire Spirit Valkyrie Magic Archer Mega Knight
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Fire Spirit Skeleton Army Magic Archer
Fire Spirit Electro Wizard Magic Archer
The Log
Valkyrie Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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