My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Firecracker Ice Wizard
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Ice Wizard Fireball Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Goblin Gang Valkyrie P.E.K.K.A Mega Knight
Fireball
The Log Mega Knight
Valkyrie
Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Valkyrie The Log Ice Wizard
The Log
Fireball P.E.K.K.A Mega Knight
Ice Wizard
P.E.K.K.A
Mega Knight
Firecracker Fireball The Log

Defense Synergies 4 18

Goblin Gang
Firecracker Valkyrie P.E.K.K.A The Log Ice Wizard
Firecracker
Valkyrie The Log Goblin Gang P.E.K.K.A Ice Wizard Mega Knight
Fireball
The Log Valkyrie Ice Wizard Mega Knight
Valkyrie
Firecracker Goblin Gang Fireball P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
The Log Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Firecracker Fireball P.E.K.K.A Goblin Gang Valkyrie Ice Wizard Mega Knight
Ice Wizard
Goblin Gang Firecracker Fireball Valkyrie P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang Firecracker Valkyrie The Log Ice Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie Ice Wizard
P.E.K.K.A Goblin Gang Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Fireball Valkyrie P.E.K.K.A The Log Mega Knight
Goblin Gang Fireball The Log Firecracker Valkyrie Ice Wizard Mega Knight
Goblin Gang Firecracker Fireball Ice Wizard
Fireball Valkyrie P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Firecracker Valkyrie Ice Wizard Mega Knight
Goblin Gang Valkyrie Ice Wizard Firecracker Fireball The Log Mega Knight
Goblin Gang Firecracker Fireball Ice Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Mega Knight Goblin Gang Firecracker P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Mega Knight Goblin Gang Firecracker Valkyrie The Log Ice Wizard
Valkyrie The Log Firecracker Fireball Ice Wizard Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball P.E.K.K.A
Fireball Goblin Gang Firecracker Valkyrie The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Firecracker Fireball Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Fireball Valkyrie Ice Wizard
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Firecracker Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie The Log
P.E.K.K.A Mega Knight Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Firecracker Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Mega Knight Firecracker Fireball P.E.K.K.A The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log Mega Knight
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker
Goblin Gang Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie Ice Wizard Mega Knight
Firecracker Fireball The Log Ice Wizard
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Goblin Gang Fireball
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Goblin Gang Firecracker Valkyrie Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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