My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Musketeer Hog Rider Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
The Log
Elite Barbarians Musketeer Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Musketeer Valkyrie Hog Rider Witch
Fireball
Elite Barbarians Musketeer Hog Rider Inferno Tower Witch
Poison
Bats Musketeer Inferno Tower Witch
Lightning
Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Musketeer Valkyrie Hog Rider Inferno Tower Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Musketeer Valkyrie Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Elite Barbarians
Elite Barbarians
Valkyrie Bats Hog Rider Mega Knight
Musketeer
Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Elite Barbarians Musketeer Hog Rider Witch
Hog Rider
Bats Musketeer Valkyrie Elite Barbarians Witch Mega Knight
Inferno Tower
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer Hog Rider Witch

Defense Synergies 2 11

Bats
Musketeer Valkyrie Inferno Tower Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Musketeer
Valkyrie Bats Inferno Tower Mega Knight
Valkyrie
Elite Barbarians Musketeer Bats Inferno Tower Witch
Hog Rider
Inferno Tower
Bats Musketeer Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Bats Musketeer Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Bats Elite Barbarians Musketeer Valkyrie
Elite Barbarians Inferno Tower Witch Bats Musketeer Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Bats Musketeer Valkyrie Mega Knight
Bats Musketeer Inferno Tower Witch
Musketeer Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Witch Musketeer Mega Knight
Musketeer Inferno Tower Bats Witch
Inferno Tower Mega Knight Bats Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Mega Knight Bats Witch
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
Mega Knight Bats Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Witch Bats Musketeer Mega Knight
Elite Barbarians Musketeer Inferno Tower
Valkyrie Mega Knight Bats Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Inferno Tower Witch
Elite Barbarians Musketeer Valkyrie Mega Knight
Mega Knight Bats Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Bats Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Valkyrie Witch Mega Knight
Bats Musketeer Witch
Bats Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Witch Musketeer
Mega Knight Bats Elite Barbarians Musketeer Valkyrie Inferno Tower Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Inferno Tower Witch
Musketeer Valkyrie Witch Mega Knight
Elite Barbarians Inferno Tower Witch Bats Musketeer Valkyrie
Bats Valkyrie Mega Knight Elite Barbarians Musketeer Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Valkyrie Mega Knight
Bats Musketeer Witch
Musketeer Witch
Bats Elite Barbarians Musketeer
Musketeer Valkyrie
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer Witch
Musketeer Mega Knight
Bats
Musketeer Mega Knight
Valkyrie Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Valkyrie Witch Mega Knight
Witch
Musketeer Witch
Musketeer Witch Mega Knight
Musketeer
Elite Barbarians Bats Musketeer Witch
Bats Musketeer Witch
Elite Barbarians
Musketeer Mega Knight
Mega Knight
Bats Musketeer Witch
Musketeer Witch
Musketeer Valkyrie Mega Knight
Musketeer
Elite Barbarians Musketeer Mega Knight
Bats Elite Barbarians Musketeer Witch
Bats Musketeer Witch
Musketeer Witch Mega Knight

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