My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Dark Prince Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Musketeer Goblin Hut Inferno Dragon Ram Rider
Zap
Goblin Hut Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince
The Log
Elite Barbarians Musketeer Goblin Hut Dark Prince Ram Rider
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince Inferno Dragon Ram Rider
Fireball
Elite Barbarians Musketeer Goblin Hut Inferno Dragon Ram Rider
Poison
Musketeer Goblin Hut
Lightning
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince Inferno Dragon Ram Rider
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Valkyrie Dark Prince Inferno Dragon Goblin Hut Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Musketeer Valkyrie Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage
Musketeer
Valkyrie Goblin Hut Dark Prince Ram Rider
Valkyrie
Elite Barbarians Musketeer Goblin Hut Dark Prince Ram Rider
Goblin Hut
Musketeer Valkyrie Dark Prince Ram Rider
Rage
Elite Barbarians Dark Prince
Dark Prince
Musketeer Valkyrie Goblin Hut Rage Ram Rider
Inferno Dragon
Ram Rider
Musketeer Valkyrie Goblin Hut Dark Prince

Defense Synergies 3 5

Elite Barbarians
Valkyrie Dark Prince
Musketeer
Valkyrie Goblin Hut Dark Prince Ram Rider
Valkyrie
Elite Barbarians Musketeer Goblin Hut
Goblin Hut
Musketeer Valkyrie Dark Prince
Rage
Dark Prince
Elite Barbarians Musketeer Goblin Hut
Inferno Dragon
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Goblin Hut Ram Rider
Elite Barbarians Inferno Dragon Musketeer Valkyrie Goblin Hut Dark Prince Ram Rider
Goblin Hut Ram Rider Elite Barbarians Musketeer Valkyrie Dark Prince Inferno Dragon
Elite Barbarians Goblin Hut Inferno Dragon Musketeer Valkyrie Dark Prince Ram Rider
Elite Barbarians Valkyrie Dark Prince
Musketeer Valkyrie Dark Prince
Musketeer Inferno Dragon Ram Rider Goblin Hut
Musketeer Valkyrie Ram Rider
Inferno Dragon Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Musketeer Valkyrie Dark Prince
Valkyrie Musketeer Goblin Hut Dark Prince Ram Rider
Musketeer Inferno Dragon Goblin Hut Ram Rider
Goblin Hut Elite Barbarians Musketeer Valkyrie Dark Prince Ram Rider
Valkyrie Goblin Hut Dark Prince
Elite Barbarians Inferno Dragon Goblin Hut Ram Rider
Elite Barbarians Goblin Hut Inferno Dragon Ram Rider
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince
Valkyrie Elite Barbarians Musketeer Goblin Hut Dark Prince Ram Rider
Valkyrie Musketeer Goblin Hut Dark Prince Inferno Dragon Ram Rider
Elite Barbarians Musketeer Goblin Hut Inferno Dragon Ram Rider
Valkyrie Dark Prince Elite Barbarians Musketeer
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Goblin Hut Dark Prince
Elite Barbarians Musketeer Valkyrie Inferno Dragon
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince Ram Rider
Valkyrie Dark Prince Elite Barbarians Musketeer Ram Rider
Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince Inferno Dragon Ram Rider
Musketeer Goblin Hut Ram Rider
Dark Prince Elite Barbarians Musketeer Valkyrie Goblin Hut Ram Rider
Elite Barbarians Valkyrie Dark Prince Inferno Dragon
Elite Barbarians Valkyrie Goblin Hut Dark Prince Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer Valkyrie Goblin Hut Dark Prince
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Valkyrie Ram Rider
Musketeer Valkyrie
Elite Barbarians Goblin Hut Musketeer Valkyrie Dark Prince Inferno Dragon
Valkyrie Elite Barbarians Musketeer Goblin Hut Dark Prince Inferno Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Ram Rider
Goblin Hut
Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince
Musketeer Ram Rider
Musketeer
Ram Rider
Ram Rider
Elite Barbarians Musketeer
Musketeer Valkyrie Dark Prince Ram Rider
Musketeer
Elite Barbarians Musketeer Goblin Hut
Musketeer
Elite Barbarians Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Dark Prince
Valkyrie
Musketeer
Musketeer
Musketeer
Valkyrie Dark Prince
Inferno Dragon
Musketeer Ram Rider
Musketeer Ram Rider
Musketeer
Elite Barbarians Musketeer
Musketeer Goblin Hut
Elite Barbarians
Musketeer
Musketeer Goblin Hut Dark Prince
Musketeer Ram Rider
Musketeer Valkyrie Dark Prince
Musketeer
Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer
Musketeer
Musketeer Dark Prince
Inferno Dragon

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