My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Prince P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince Skeleton King
Giant Snowball
Bomber Goblin Gang Skeleton King
Zap
Bomber Goblin Gang Prince Skeleton King
Barbarian Barrel
Bomber Goblin Gang Valkyrie Wizard Skeleton King
The Log
Bomber Goblin Gang Prince Skeleton King
Earthquake
Bomber Goblin Gang Skeleton King
Arrows
Bomber Goblin Gang Skeleton King
Royal Delivery
Bomber Goblin Gang Valkyrie Wizard Prince P.E.K.K.A Skeleton King
Fireball
Bomber Goblin Gang Wizard Skeleton King
Poison
Bomber Goblin Gang Wizard Skeleton King
Lightning
Valkyrie Wizard Prince Skeleton King
Rocket
Valkyrie Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Valkyrie Skeleton King Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Gang Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Prince P.E.K.K.A
Arrows
P.E.K.K.A Prince
Goblin Gang
Valkyrie Prince P.E.K.K.A Skeleton King
Valkyrie
Prince Bomber Goblin Gang Wizard P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Bomber Arrows Goblin Gang Wizard
P.E.K.K.A
Arrows Bomber Goblin Gang Valkyrie Wizard
Skeleton King
Goblin Gang

Defense Synergies 0 14

Bomber
Valkyrie P.E.K.K.A
Arrows
Valkyrie Prince P.E.K.K.A
Goblin Gang
Valkyrie Prince P.E.K.K.A
Valkyrie
Bomber Arrows Goblin Gang Wizard Prince P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A Skeleton King
Prince
Arrows Goblin Gang Valkyrie Wizard
P.E.K.K.A
Bomber Arrows Goblin Gang Valkyrie Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
P.E.K.K.A Goblin Gang Valkyrie Prince
Goblin Gang Prince P.E.K.K.A Bomber Valkyrie
Prince P.E.K.K.A Goblin Gang Valkyrie Skeleton King
Bomber Arrows Valkyrie Prince P.E.K.K.A
Arrows Goblin Gang Bomber Valkyrie
Arrows Goblin Gang Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Skeleton King
Goblin Gang Bomber Valkyrie Prince
Goblin Gang Valkyrie Bomber Arrows Wizard Skeleton King
Arrows Goblin Gang Wizard
Prince P.E.K.K.A Bomber Goblin Gang Valkyrie Wizard
Bomber Valkyrie Wizard Arrows Goblin Gang Prince P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Gang Prince Skeleton King
Goblin Gang Prince P.E.K.K.A
Wizard Bomber Arrows Goblin Gang Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Bomber Goblin Gang Wizard Prince
Arrows Valkyrie Wizard Bomber
P.E.K.K.A Prince
Bomber Goblin Gang Valkyrie Wizard Arrows Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince P.E.K.K.A
Bomber Arrows Goblin Gang Valkyrie Wizard Prince
Goblin Gang P.E.K.K.A Valkyrie Prince
Goblin Gang Valkyrie Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie Prince
Arrows Wizard Goblin Gang
Goblin Gang Prince P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Arrows Valkyrie Prince
Prince P.E.K.K.A Goblin Gang Valkyrie Wizard Skeleton King
Wizard Bomber Valkyrie
Goblin Gang Bomber Valkyrie Prince P.E.K.K.A Skeleton King
Arrows Valkyrie Bomber Wizard P.E.K.K.A Skeleton King
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard Prince
Bomber Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Goblin Gang Prince
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Prince
Arrows Bomber Wizard Skeleton King
Arrows
Prince P.E.K.K.A
Goblin Gang Skeleton King
Prince
Prince P.E.K.K.A
Wizard

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