My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Clone
Giant Snowball
Skeletons Musketeer Hog Rider Skeleton Army Clone
Zap
Skeletons Skeleton Army Clone X-Bow
Barbarian Barrel
Skeletons Musketeer Valkyrie Skeleton Army Clone X-Bow
The Log
Skeletons Musketeer Hog Rider Skeleton Army Clone X-Bow
Earthquake
Skeletons Hog Rider Skeleton Army Clone X-Bow
Arrows
Skeletons Skeleton Army Clone
Royal Delivery
Skeletons Musketeer Valkyrie Hog Rider Skeleton Army Clone
Fireball
Musketeer Hog Rider Skeleton Army Clone X-Bow
Poison
Musketeer Skeleton Army Clone X-Bow
Lightning
Musketeer Valkyrie X-Bow
Rocket
Musketeer Valkyrie Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Clone Musketeer Valkyrie Hog Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Skeleton Army Clone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider X-Bow
Musketeer
Valkyrie Hog Rider X-Bow
Valkyrie
Musketeer Hog Rider X-Bow
Hog Rider
Arrows Musketeer Valkyrie
Skeleton Army
Clone X-Bow
Clone
Skeleton Army
X-Bow
Arrows Musketeer Valkyrie Skeleton Army

Defense Synergies 3 4

Skeletons
Musketeer X-Bow
Arrows
Valkyrie
Musketeer
Skeletons Valkyrie Skeleton Army
Valkyrie
Musketeer Arrows X-Bow
Hog Rider
Skeleton Army
Musketeer X-Bow
Clone
X-Bow
Skeletons Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie X-Bow
Skeleton Army Skeletons Musketeer Valkyrie X-Bow
Skeleton Army Skeletons Musketeer Valkyrie
Skeleton Army Skeletons Musketeer Valkyrie
Arrows Valkyrie Skeleton Army X-Bow
Arrows Skeleton Army Skeletons Musketeer Valkyrie X-Bow
Musketeer Arrows X-Bow
Arrows Musketeer Valkyrie X-Bow
Skeletons Musketeer Skeleton Army X-Bow
Skeleton Army Skeletons Musketeer Valkyrie
Valkyrie Skeleton Army Skeletons Arrows Musketeer X-Bow
Arrows Musketeer
Skeleton Army Skeletons Musketeer Valkyrie X-Bow
Valkyrie Skeleton Army Arrows X-Bow
Skeleton Army X-Bow
Skeleton Army X-Bow
Skeletons Arrows Musketeer Valkyrie Skeleton Army X-Bow
Arrows Musketeer Valkyrie Skeleton Army X-Bow
Arrows Valkyrie Musketeer
Musketeer
Valkyrie Skeleton Army Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons X-Bow
Arrows Musketeer Valkyrie X-Bow
Skeleton Army Skeletons Musketeer Valkyrie
Valkyrie Skeleton Army Musketeer X-Bow
Skeletons Musketeer Valkyrie Skeleton Army
Arrows Skeletons Musketeer
Skeleton Army Skeletons Musketeer Valkyrie
Valkyrie Skeleton Army
Skeletons Valkyrie Skeleton Army X-Bow
Skeletons Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Skeletons Valkyrie
Musketeer Valkyrie Skeleton Army
Skeleton Army Skeletons Musketeer Valkyrie X-Bow
Arrows Valkyrie Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie X-Bow
Arrows Musketeer X-Bow
Arrows X-Bow
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows X-Bow
Arrows X-Bow
Musketeer X-Bow
Arrows Musketeer Valkyrie X-Bow
Arrows Musketeer
Musketeer
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow
X-Bow Arrows Musketeer
Arrows Musketeer X-Bow
Arrows
Arrows Musketeer X-Bow
Arrows Valkyrie X-Bow
Musketeer X-Bow
Arrows
Musketeer X-Bow
Arrows Musketeer X-Bow
Arrows Valkyrie
Arrows X-Bow Musketeer
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow
Musketeer
Arrows Musketeer X-Bow
Arrows
Arrows
Musketeer Skeleton Army X-Bow
Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer X-Bow

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