My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elixir Golem Valkyrie Witch Electro Wizard
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elixir Golem Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Minion Horde Elixir Golem Baby Dragon Witch Electro Wizard
Poison
Minion Horde Elixir Golem Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Baby Dragon Electro Wizard Minion Horde Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Valkyrie Baby Dragon Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elixir Golem
Baby Dragon Witch
Valkyrie
Baby Dragon Witch Electro Wizard
Rocket
Baby Dragon
Elixir Golem Valkyrie Witch Electro Wizard Mega Knight
Witch
Elixir Golem Valkyrie Baby Dragon Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Mega Knight
Minion Horde Baby Dragon Witch Electro Wizard

Defense Synergies 0 8

Minion Horde
Elixir Golem
Valkyrie
Baby Dragon Witch Electro Wizard
Rocket
Baby Dragon
Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Valkyrie Witch Mega Knight
Mega Knight
Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Baby Dragon Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Mega Knight
Minion Horde Rocket Witch Mega Knight Valkyrie Electro Wizard
Minion Horde Witch Valkyrie Electro Wizard Mega Knight
Valkyrie Rocket Mega Knight
Valkyrie Baby Dragon Electro Wizard Mega Knight
Minion Horde Rocket Electro Wizard Baby Dragon Witch
Rocket Valkyrie Baby Dragon Electro Wizard Mega Knight
Minion Horde Witch
Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Valkyrie Witch Electro Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Witch Electro Wizard
Minion Horde Mega Knight Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Mega Knight Minion Horde Baby Dragon Witch Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Rocket Electro Wizard Mega Knight
Minion Horde Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Minion Horde Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Minion Horde Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Rocket Baby Dragon Mega Knight
Mega Knight Minion Horde Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Mega Knight Minion Horde Electro Wizard
Minion Horde Valkyrie Witch Mega Knight
Rocket Minion Horde Baby Dragon Witch Electro Wizard
Rocket Minion Horde Valkyrie Witch Electro Wizard
Mega Knight Minion Horde Valkyrie
Minion Horde Rocket Electro Wizard Mega Knight Valkyrie Baby Dragon Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch
Rocket Mega Knight Valkyrie Electro Wizard
Rocket Mega Knight Minion Horde Valkyrie Witch
Minion Horde Valkyrie Baby Dragon Witch Mega Knight
Witch Electro Wizard Minion Horde Valkyrie Rocket Baby Dragon
Valkyrie Mega Knight Minion Horde Baby Dragon Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Baby Dragon
Baby Dragon Electro Wizard
Rocket Minion Horde Baby Dragon
Valkyrie Rocket
Rocket Minion Horde Valkyrie Baby Dragon Mega Knight
Minion Horde Rocket Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Rocket Minion Horde Electro Wizard
Rocket Minion Horde Valkyrie Electro Wizard
Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon Witch
Minion Horde Rocket Baby Dragon Mega Knight
Rocket
Minion Horde Rocket
Rocket Baby Dragon Electro Wizard Mega Knight
Rocket Valkyrie Baby Dragon Witch Mega Knight
Rocket Minion Horde Baby Dragon Mega Knight
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Minion Horde Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch Mega Knight
Rocket Baby Dragon
Minion Horde Baby Dragon Witch Electro Wizard
Rocket Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde Rocket Mega Knight
Rocket Minion Horde Electro Wizard
Minion Horde Mega Knight
Rocket
Minion Horde Electro Wizard Rocket Witch
Rocket Baby Dragon Witch Electro Wizard
Minion Horde Valkyrie Rocket Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Rocket
Minion Horde Mega Knight
Minion Horde Rocket Baby Dragon Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Baby Dragon Witch Electro Wizard Mega Knight
Rocket Mega Knight

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