My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Hog Rider Witch Balloon Inferno Dragon
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Balloon Inferno Dragon
Fireball
Hog Rider Wizard Witch Balloon Inferno Dragon
Poison
Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Hog Rider Inferno Dragon Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Hog Rider Inferno Dragon

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Balloon Wizard Witch
Hog Rider
Valkyrie Rage Wizard Witch Balloon Mega Knight
Wizard
Valkyrie Hog Rider Rage Balloon Mega Knight
Rage
Hog Rider Witch Balloon Wizard
Witch
Rage Valkyrie Hog Rider Mega Knight
Balloon
Valkyrie Rage Hog Rider Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Wizard Witch Balloon

Defense Synergies 0 5

Valkyrie
Wizard Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Rage
Witch
Valkyrie Mega Knight
Balloon
Inferno Dragon
Mega Knight
Mega Knight
Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Mega Knight
Valkyrie Mega Knight
Inferno Dragon Wizard Witch
Valkyrie Mega Knight
Witch Inferno Dragon
Valkyrie Mega Knight
Valkyrie Witch Wizard Mega Knight
Inferno Dragon Wizard Witch
Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Valkyrie Witch
Valkyrie Mega Knight Wizard Witch
Valkyrie Wizard Witch Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Inferno Dragon Mega Knight
Wizard Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie Inferno Dragon
Valkyrie Mega Knight Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Mega Knight
Inferno Dragon
Wizard Mega Knight

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