My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Prince
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Prince
Barbarian Barrel
Spear Goblins Valkyrie Wizard
The Log
Spear Goblins Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Prince P.E.K.K.A
Fireball
Wizard
Poison
Spear Goblins Bats Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage The Log Valkyrie Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Rage The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Prince
Bats
Valkyrie Rage Prince P.E.K.K.A
Valkyrie
Spear Goblins Bats Prince Wizard P.E.K.K.A
Wizard
Valkyrie Rage Prince P.E.K.K.A
Rage
Bats Wizard Prince
Prince
Valkyrie Spear Goblins Bats Wizard Rage The Log
P.E.K.K.A
Bats Valkyrie Wizard The Log
The Log
Prince P.E.K.K.A

Defense Synergies 2 16

Spear Goblins
Bats Valkyrie Prince P.E.K.K.A The Log
Bats
Spear Goblins Valkyrie Prince P.E.K.K.A The Log
Valkyrie
Spear Goblins Bats Wizard Prince P.E.K.K.A The Log
Wizard
Valkyrie Prince P.E.K.K.A The Log
Rage
Prince
The Log Spear Goblins Bats Valkyrie Wizard
P.E.K.K.A
The Log Spear Goblins Bats Valkyrie Wizard
The Log
Prince P.E.K.K.A Spear Goblins Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard The Log
P.E.K.K.A Bats Valkyrie Prince The Log
Prince P.E.K.K.A Bats Valkyrie
Prince P.E.K.K.A Bats Valkyrie
Valkyrie Prince P.E.K.K.A The Log
The Log Spear Goblins Bats Valkyrie
Bats Spear Goblins Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Prince
Spear Goblins Valkyrie Prince
Bats Valkyrie Spear Goblins Wizard The Log
Spear Goblins Bats Wizard
Prince P.E.K.K.A Bats Valkyrie Wizard The Log
Valkyrie Wizard Bats Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Prince P.E.K.K.A The Log
Wizard Bats Valkyrie Prince P.E.K.K.A
Valkyrie Spear Goblins Bats Wizard Prince The Log
Valkyrie Wizard The Log Spear Goblins Bats
P.E.K.K.A Prince
Valkyrie Wizard Spear Goblins Bats Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Prince P.E.K.K.A
Valkyrie Wizard Prince The Log
P.E.K.K.A Spear Goblins Bats Valkyrie Prince The Log
Valkyrie Prince P.E.K.K.A Bats The Log
P.E.K.K.A Valkyrie Prince
Wizard Bats
Prince P.E.K.K.A Spear Goblins Bats Valkyrie
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Spear Goblins Bats Valkyrie Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Prince
P.E.K.K.A Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Spear Goblins Bats Valkyrie Prince P.E.K.K.A The Log
Bats Valkyrie Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Prince The Log
Wizard Valkyrie The Log
Wizard Spear Goblins Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Prince
Valkyrie Wizard Prince The Log
Wizard
The Log
Prince The Log
Spear Goblins Wizard The Log
Wizard The Log
Bats
Wizard Prince The Log
Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard Prince The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
P.E.K.K.A Prince
Wizard The Log
Spear Goblins Bats Prince
Wizard
The Log
Valkyrie Wizard Prince
The Log Wizard
Prince P.E.K.K.A
Bats The Log
Bats
Prince The Log
Prince P.E.K.K.A
Wizard

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