My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elixir Golem Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Valkyrie Wizard Electro Wizard
Fireball
Elixir Golem Inferno Tower Wizard Electro Wizard
Poison
Elixir Golem Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Void Valkyrie Poison Electro Wizard Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Void Valkyrie Poison

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Lightning Wizard
Valkyrie
Wizard Electro Wizard
Inferno Tower
Wizard
Elixir Golem Valkyrie
Void
Poison
Poison
Elixir Golem Void
Lightning
Elixir Golem
Electro Wizard
Valkyrie

Defense Synergies 1 7

Elixir Golem
Valkyrie
Inferno Tower Wizard Electro Wizard
Inferno Tower
Electro Wizard Valkyrie Poison
Wizard
Valkyrie Electro Wizard
Void
Poison
Poison
Inferno Tower Void Electro Wizard
Lightning
Electro Wizard
Inferno Tower Valkyrie Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Wizard Void Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Valkyrie Void Lightning Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Lightning Valkyrie Poison
Valkyrie Electro Wizard
Inferno Tower Lightning Electro Wizard Wizard Void Poison
Lightning Valkyrie Inferno Tower Void Poison Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Electro Wizard
Valkyrie Poison Electro Wizard Wizard
Inferno Tower Wizard Poison Electro Wizard
Inferno Tower Valkyrie Wizard Lightning Electro Wizard
Valkyrie Wizard Poison Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Lightning Electro Wizard
Wizard Valkyrie Inferno Tower Poison Electro Wizard
Valkyrie Wizard Electro Wizard
Valkyrie Wizard Poison Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Void Electro Wizard
Void Poison Electro Wizard Valkyrie Wizard Lightning
Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Wizard Poison Electro Wizard
Valkyrie Inferno Tower Void Lightning Electro Wizard
Inferno Tower Valkyrie
Void Lightning Electro Wizard Valkyrie Inferno Tower Poison
Inferno Tower
Valkyrie Inferno Tower
Lightning Valkyrie Void Poison Electro Wizard
Lightning Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Electro Wizard Valkyrie Poison Lightning
Valkyrie Poison Inferno Tower Wizard Electro Wizard
Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Lightning Valkyrie
Void Poison Electro Wizard
Lightning Void Poison
Lightning Valkyrie Void Poison
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard Lightning
Void Poison Wizard Lightning
Lightning Void Poison Electro Wizard
Void Poison Lightning Valkyrie Wizard Electro Wizard
Void Poison Lightning Wizard
Poison Lightning Void
Lightning Void Poison
Lightning Poison
Lightning Wizard Poison
Lightning Wizard Poison
Lightning Poison
Lightning
Void Lightning Wizard Poison Electro Wizard
Lightning Valkyrie Wizard Void Poison
Lightning Void Poison
Lightning Wizard Void Poison
Void Lightning
Lightning Void Poison
Poison Valkyrie Wizard
Void Poison Wizard Lightning Electro Wizard
Void Lightning Wizard Poison
Void Poison Lightning
Poison Lightning Wizard Void Electro Wizard
Lightning Electro Wizard Wizard Void Poison
Lightning Void
Void Poison Lightning Wizard
Void Lightning Poison Electro Wizard
Wizard Poison Lightning
Lightning Electro Wizard Void
Poison Lightning Wizard Electro Wizard
Void Poison Lightning Valkyrie Wizard Electro Wizard
Wizard Poison Lightning
Void Lightning Poison
Poison Lightning Electro Wizard
Void Poison Lightning Electro Wizard
Void Poison Lightning Electro Wizard
Lightning Wizard Void
Void

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