My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Musketeer Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Wizard Skeleton Army Witch Balloon
Fireball
Musketeer Wizard Skeleton Army Witch Balloon
Poison
Musketeer Wizard Skeleton Army Witch Balloon
Lightning
Musketeer Valkyrie Wizard Witch Balloon
Rocket
Musketeer Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Valkyrie Giant Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Musketeer Valkyrie Witch
Musketeer
Valkyrie Giant Zap Balloon
Valkyrie
Musketeer Balloon Zap Giant Wizard Witch
Giant
Zap Musketeer Valkyrie Wizard Witch Balloon
Wizard
Valkyrie Giant Balloon
Skeleton Army
Witch
Zap Valkyrie Giant
Balloon
Zap Valkyrie Musketeer Giant Wizard

Defense Synergies 1 8

Zap
Musketeer Valkyrie Skeleton Army Witch
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Musketeer Zap Wizard Witch
Giant
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Musketeer Wizard
Witch
Zap Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
Skeleton Army Zap Musketeer Valkyrie Witch
Skeleton Army Witch Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Musketeer Valkyrie
Musketeer Zap Wizard Witch
Zap Musketeer Valkyrie
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Witch Zap Musketeer Wizard
Musketeer Zap Wizard Witch
Skeleton Army Zap Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Witch
Skeleton Army
Skeleton Army Zap
Wizard Musketeer Valkyrie Skeleton Army Witch
Zap Musketeer Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch Musketeer
Musketeer
Valkyrie Wizard Skeleton Army Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Musketeer Valkyrie Wizard
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Musketeer
Musketeer Valkyrie Skeleton Army Witch
Wizard Zap Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Musketeer Valkyrie
Valkyrie Zap Musketeer Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer Witch
Musketeer Wizard Witch
Zap Wizard
Zap Wizard
Musketeer
Zap Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard Witch
Musketeer Wizard
Zap Musketeer Wizard
Zap Valkyrie Wizard Witch
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard Witch
Witch
Zap Musketeer Wizard Witch
Zap Musketeer Wizard Witch
Zap Musketeer
Zap Musketeer Wizard Witch
Zap Musketeer Wizard Witch
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer Skeleton Army Witch
Zap Musketeer Wizard Witch
Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch
Wizard

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