My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Fire Spirit Tombstone Goblin Barrel Lumberjack Ram Rider
Zap
Fire Spirit Tombstone Goblin Barrel Ram Rider
Barbarian Barrel
Fire Spirit Tombstone Goblin Barrel Hunter Lumberjack
The Log
Fire Spirit Tombstone Goblin Barrel Hunter Lumberjack Ram Rider
Earthquake
Tombstone Goblin Barrel
Arrows
Fire Spirit Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Hunter Lumberjack Ram Rider
Fireball
Tombstone Goblin Barrel Hunter Lumberjack Ram Rider
Poison
Tombstone Hunter
Lightning
Tombstone Hunter Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tombstone Goblin Barrel Void Fireball Hunter Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tombstone Goblin Barrel Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Lumberjack Ram Rider
Tombstone
Fireball
Ram Rider
Goblin Barrel
Fire Spirit Lumberjack Ram Rider
Void
Hunter
Lumberjack Ram Rider
Lumberjack
Fire Spirit Goblin Barrel Hunter Ram Rider
Ram Rider
Fire Spirit Fireball Goblin Barrel Hunter Lumberjack

Defense Synergies 0 9

Fire Spirit
Tombstone
Fireball Hunter Lumberjack Ram Rider
Fireball
Tombstone Lumberjack Ram Rider
Goblin Barrel
Void
Hunter
Tombstone Lumberjack Ram Rider
Lumberjack
Tombstone Fireball Hunter Ram Rider
Ram Rider
Tombstone Fireball Hunter Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Void Ram Rider
Hunter Lumberjack Tombstone Ram Rider
Hunter Lumberjack Ram Rider Fire Spirit Tombstone Void
Hunter Lumberjack Tombstone Ram Rider
Tombstone Fireball Lumberjack
Fireball Fire Spirit Hunter Lumberjack
Hunter Ram Rider Fire Spirit Tombstone Fireball Void
Fireball Void Ram Rider
Hunter Tombstone Lumberjack
Fire Spirit Hunter Lumberjack
Tombstone Fireball Hunter Lumberjack Ram Rider
Hunter Fireball Ram Rider
Tombstone Hunter Lumberjack Fire Spirit Fireball Ram Rider
Fire Spirit Fireball Tombstone Hunter Lumberjack
Tombstone Hunter Lumberjack Ram Rider
Fireball Hunter Lumberjack Ram Rider
Tombstone Fireball Hunter Lumberjack
Fire Spirit Tombstone Fireball Hunter Lumberjack Ram Rider
Hunter Fire Spirit Tombstone Fireball Lumberjack Ram Rider
Hunter Lumberjack Ram Rider
Fire Spirit Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Void
Fireball Void Hunter Lumberjack
Tombstone Lumberjack Hunter Ram Rider
Hunter Lumberjack Fireball Ram Rider
Tombstone Hunter Lumberjack Ram Rider
Fire Spirit Fireball Hunter Ram Rider
Tombstone Fireball Void Hunter Lumberjack Ram Rider
Hunter Lumberjack
Void Tombstone Fireball
Tombstone
Tombstone Hunter Lumberjack
Fireball Void
Tombstone Fireball Hunter Lumberjack Ram Rider
Fireball
Tombstone Fireball Hunter Lumberjack
Fireball Hunter
Tombstone Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Ram Rider
Fireball Void
Fireball Void
Fireball Fire Spirit
Fireball Fire Spirit Hunter Ram Rider
Fire Spirit
Fireball Fire Spirit Hunter Ram Rider
Fireball Void Ram Rider
Fire Spirit Fireball Void Lumberjack
Void Fireball Ram Rider
Fireball Void Fire Spirit
Fire Spirit Fireball Void Hunter
Fireball Void
Fireball
Fireball Hunter
Fireball
Fireball
Void Fire Spirit Fireball Hunter
Fire Spirit Fireball Void
Fireball Void
Fireball Void
Void
Fireball Void
Fire Spirit Fireball Hunter
Fireball Void Hunter Ram Rider
Fireball Void Ram Rider
Fireball Void
Fire Spirit Fireball Void Hunter
Fireball Void
Fireball Void
Void Fireball Hunter
Void Fireball
Fireball
Fire Spirit Tombstone Fireball Void
Fireball Fire Spirit Hunter Ram Rider
Fireball
Fireball Void Hunter Lumberjack
Fireball
Void Fireball
Fireball
Fireball Void
Void Fireball
Fireball Void
Void

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