My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Hunter Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Balloon Fisherman
Giant Snowball
Skeleton Dragons Wall Breakers Goblin Curse Balloon Fisherman
Zap
Inferno Tower Wall Breakers Goblin Curse Balloon Fisherman
Barbarian Barrel
Inferno Tower Wall Breakers Goblin Curse Hunter
The Log
Wall Breakers Goblin Curse Hunter Fisherman
Earthquake
Inferno Tower
Arrows
Skeleton Dragons Wall Breakers Goblin Curse
Royal Delivery
Skeleton Dragons Wall Breakers Hunter Balloon Fisherman
Fireball
Skeleton Dragons Inferno Tower Wall Breakers Hunter Balloon Fisherman
Poison
Skeleton Dragons Inferno Tower Goblin Curse Hunter Balloon Fisherman
Lightning
Skeleton Dragons Inferno Tower Hunter Balloon Fisherman
Rocket
Inferno Tower Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Void Fisherman Skeleton Dragons Hunter Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Void Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Balloon Fisherman
Inferno Tower
Wall Breakers
Balloon
Goblin Curse
Void
Balloon
Hunter
Fisherman Balloon
Balloon
Skeleton Dragons Wall Breakers Void Hunter Fisherman
Fisherman
Hunter Skeleton Dragons Balloon

Defense Synergies 1 4

Skeleton Dragons
Inferno Tower Hunter Fisherman
Inferno Tower
Skeleton Dragons Fisherman
Wall Breakers
Goblin Curse
Void
Hunter
Fisherman Skeleton Dragons
Balloon
Fisherman
Hunter Skeleton Dragons Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower Void
Inferno Tower Hunter Skeleton Dragons Goblin Curse Fisherman
Inferno Tower Hunter Fisherman Skeleton Dragons Goblin Curse Void
Inferno Tower Hunter Skeleton Dragons Goblin Curse Fisherman
Skeleton Dragons Hunter
Skeleton Dragons Inferno Tower Hunter Goblin Curse Void
Skeleton Dragons Inferno Tower Void
Inferno Tower Hunter Goblin Curse Fisherman
Inferno Tower Hunter Fisherman
Skeleton Dragons Goblin Curse Hunter Fisherman
Skeleton Dragons Inferno Tower Hunter Goblin Curse
Inferno Tower Hunter Skeleton Dragons Goblin Curse
Skeleton Dragons Goblin Curse Hunter
Inferno Tower Goblin Curse Hunter
Inferno Tower Goblin Curse Hunter Fisherman
Skeleton Dragons Inferno Tower Hunter Fisherman
Skeleton Dragons Hunter Fisherman
Hunter Skeleton Dragons Goblin Curse Fisherman
Inferno Tower Goblin Curse Hunter Fisherman
Skeleton Dragons Goblin Curse Hunter Fisherman
Inferno Tower Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Fisherman
Void Skeleton Dragons Hunter Fisherman
Inferno Tower Hunter Fisherman
Hunter Inferno Tower Fisherman
Inferno Tower Goblin Curse Hunter Fisherman
Skeleton Dragons Goblin Curse Hunter
Inferno Tower Void Hunter
Inferno Tower Goblin Curse Hunter Fisherman
Void Skeleton Dragons Inferno Tower
Inferno Tower Skeleton Dragons Goblin Curse
Inferno Tower Hunter
Void
Inferno Tower Goblin Curse Hunter
Skeleton Dragons Goblin Curse
Inferno Tower Skeleton Dragons Hunter Fisherman
Skeleton Dragons Inferno Tower Goblin Curse Hunter
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons
Void Skeleton Dragons Goblin Curse Fisherman
Skeleton Dragons Void
Skeleton Dragons Void
Skeleton Dragons Goblin Curse
Skeleton Dragons Goblin Curse Hunter
Skeleton Dragons
Skeleton Dragons Goblin Curse Hunter
Void Skeleton Dragons Fisherman
Void Fisherman
Void Skeleton Dragons Fisherman
Void Skeleton Dragons Goblin Curse
Skeleton Dragons Void Hunter Fisherman
Skeleton Dragons Void Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons Fisherman
Void Skeleton Dragons Hunter Fisherman
Skeleton Dragons Goblin Curse Void
Skeleton Dragons Void
Skeleton Dragons Void
Void Fisherman
Skeleton Dragons Void
Goblin Curse Skeleton Dragons Hunter
Fisherman
Void Skeleton Dragons Hunter Fisherman
Void Skeleton Dragons Fisherman
Void Skeleton Dragons Goblin Curse Fisherman
Skeleton Dragons Goblin Curse Void Hunter
Skeleton Dragons Void
Void
Void Skeleton Dragons Hunter
Void Skeleton Dragons
Goblin Curse
Void
Skeleton Dragons Goblin Curse Hunter
Void Skeleton Dragons Hunter
Skeleton Dragons
Void
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Void
Void
Skeleton Dragons Void
Void Fisherman

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