My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Miner Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Miner
Giant Snowball
Cannon Wall Breakers Miner
Zap
Cannon Royal Giant Wall Breakers
Barbarian Barrel
Knight Cannon Wall Breakers Royal Ghost
The Log
Cannon Royal Giant Wall Breakers
Earthquake
Cannon
Arrows
Wall Breakers
Royal Delivery
Knight Wall Breakers Miner Royal Ghost
Fireball
Cannon Wall Breakers
Poison
Cannon
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Cannon Void Miner Royal Ghost Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Cannon Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Miner
Cannon
Royal Giant
Miner Void Royal Ghost
Wall Breakers
Knight Miner Royal Ghost
Void
Royal Giant
Miner
Royal Giant Wall Breakers Knight Royal Ghost Golden Knight
Royal Ghost
Royal Giant Wall Breakers Miner Golden Knight
Golden Knight
Miner Royal Ghost

Defense Synergies 1 1

Knight
Cannon
Cannon
Knight Royal Ghost
Royal Giant
Wall Breakers
Void
Miner
Royal Ghost
Cannon
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Void Golden Knight
Knight Cannon
Cannon Knight Void
Cannon Knight
Cannon Royal Ghost
Cannon Void
Cannon Void Golden Knight
Cannon
Knight Cannon Miner Royal Ghost
Knight Cannon Royal Ghost
Cannon Knight
Cannon Royal Ghost Golden Knight
Knight Cannon
Cannon
Knight Cannon
Cannon Knight Royal Ghost Golden Knight
Knight Cannon Royal Ghost
Cannon
Royal Ghost Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Royal Ghost
Void Knight Miner Royal Ghost
Knight Golden Knight
Knight
Knight Cannon
Knight Void
Knight
Void Knight
Cannon
Knight Golden Knight
Void
Knight Cannon Golden Knight
Cannon
Knight Golden Knight
Cannon Royal Ghost Golden Knight
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Ghost Golden Knight
Void Miner Royal Ghost Golden Knight
Void Miner
Knight Void
Void Miner Golden Knight
Void
Void Miner Knight Golden Knight
Void
Knight Void Miner Golden Knight
Void
Golden Knight
Void
Void Miner Golden Knight
Void
Void
Void
Void
Void Miner Royal Ghost Golden Knight
Void Miner Golden Knight
Void Miner Golden Knight
Void
Void
Void
Void Miner
Void
Void
Void Miner Knight
Void
Golden Knight
Void
Void Miner Royal Ghost Golden Knight
Void
Void

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