My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Phoenix
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Elite Barbarians Wall Breakers Executioner Electro Wizard
The Log
Elite Barbarians Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Elite Barbarians Wall Breakers Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wall Breakers Executioner Electro Wizard
Poison
Executioner Electro Wizard Phoenix
Lightning
Elite Barbarians Executioner Electro Wizard Phoenix
Rocket
Elite Barbarians Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Fireball Electro Wizard Phoenix Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers The Log Fireball Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Fireball
Elite Barbarians Wall Breakers The Log Electro Wizard
Wall Breakers
Fireball The Log Electro Wizard
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Executioner The Log
The Log
Elite Barbarians Fireball Wall Breakers Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Wall Breakers
Phoenix

Defense Synergies 2 5

Elite Barbarians
The Log
Fireball
The Log Electro Wizard
Wall Breakers
Executioner
The Log
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Elite Barbarians Executioner Electro Wizard
Electro Wizard
Fireball P.E.K.K.A The Log
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Elite Barbarians P.E.K.K.A Executioner The Log Electro Wizard Phoenix
P.E.K.K.A Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Phoenix
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Executioner Electro Wizard
Electro Wizard Fireball Executioner Phoenix
Fireball P.E.K.K.A The Log Electro Wizard Phoenix
P.E.K.K.A Elite Barbarians Phoenix
Elite Barbarians Electro Wizard Phoenix
Executioner Electro Wizard Fireball The Log
Executioner Fireball Electro Wizard Phoenix
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Fireball Executioner P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Phoenix
Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard
Elite Barbarians Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Elite Barbarians Executioner The Log Electro Wizard
Executioner The Log Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard Phoenix
Elite Barbarians Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Elite Barbarians Executioner The Log Phoenix
P.E.K.K.A Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard Phoenix
P.E.K.K.A Elite Barbarians Executioner Phoenix
Fireball Executioner Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Electro Wizard Phoenix
P.E.K.K.A Elite Barbarians Phoenix
P.E.K.K.A Electro Wizard Elite Barbarians Fireball The Log Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Elite Barbarians Phoenix
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard Phoenix
Elite Barbarians P.E.K.K.A Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Phoenix Fireball Executioner P.E.K.K.A The Log
Executioner Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard Phoenix
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard
P.E.K.K.A
Fireball

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