My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Skeleton Army Miner
Giant Snowball
Spear Goblins Musketeer Wall Breakers Skeleton Army Miner
Zap
Spear Goblins Wall Breakers Skeleton Army
Barbarian Barrel
Spear Goblins Musketeer Wall Breakers Skeleton Army
The Log
Spear Goblins Musketeer Wall Breakers Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Musketeer Wall Breakers Skeleton Army Miner
Fireball
Musketeer Wall Breakers Skeleton Army
Poison
Spear Goblins Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Skeleton Army Tornado Miner Musketeer Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Skeleton Army Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Wall Breakers Mega Knight
Musketeer
Miner Mega Knight
Wall Breakers
Miner Spear Goblins Mega Knight
Skeleton Army
Tornado
Poison Mega Knight
Poison
Miner Tornado Mega Knight
Miner
Spear Goblins Wall Breakers Poison Musketeer Mega Knight
Mega Knight
Spear Goblins Musketeer Wall Breakers Tornado Poison Miner

Defense Synergies 0 12

Spear Goblins
Musketeer Skeleton Army Poison Mega Knight
Musketeer
Spear Goblins Skeleton Army Tornado Miner Mega Knight
Wall Breakers
Skeleton Army
Spear Goblins Musketeer
Tornado
Musketeer Poison Mega Knight
Poison
Spear Goblins Tornado Mega Knight
Miner
Musketeer Mega Knight
Mega Knight
Spear Goblins Musketeer Tornado Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Skeleton Army Musketeer Mega Knight
Skeleton Army Tornado Mega Knight Musketeer
Skeleton Army Musketeer Mega Knight
Skeleton Army Tornado Poison Mega Knight
Skeleton Army Tornado Spear Goblins Musketeer Mega Knight
Musketeer Tornado Spear Goblins Poison
Musketeer Poison Mega Knight
Musketeer Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Musketeer Miner Mega Knight
Skeleton Army Poison Spear Goblins Musketeer Tornado Mega Knight
Musketeer Spear Goblins Tornado Poison
Skeleton Army Mega Knight Musketeer
Skeleton Army Mega Knight Tornado Poison
Skeleton Army Mega Knight
Skeleton Army Tornado Mega Knight
Mega Knight Musketeer Skeleton Army Tornado Poison
Mega Knight Spear Goblins Musketeer Skeleton Army Tornado
Tornado Poison Spear Goblins Musketeer Mega Knight
Musketeer Tornado
Skeleton Army Mega Knight Spear Goblins Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins
Poison Musketeer Miner Mega Knight
Skeleton Army Mega Knight Spear Goblins Musketeer
Skeleton Army Mega Knight Musketeer Tornado
Musketeer Skeleton Army Mega Knight
Poison Musketeer Tornado
Skeleton Army Spear Goblins Musketeer
Mega Knight Skeleton Army
Mega Knight Spear Goblins Skeleton Army Tornado Poison
Musketeer Skeleton Army
Mega Knight Musketeer
Skeleton Army Mega Knight Tornado Poison
Skeleton Army Mega Knight
Musketeer Skeleton Army Mega Knight
Skeleton Army Spear Goblins Musketeer Tornado Poison
Poison Mega Knight Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Tornado Miner
Poison Miner
Musketeer Poison
Poison Mega Knight
Poison Spear Goblins Musketeer Tornado
Musketeer Tornado Poison
Poison Tornado
Poison Miner Tornado
Musketeer Tornado Poison
Poison Miner Musketeer Tornado
Poison Musketeer Tornado
Poison Musketeer Miner
Musketeer Poison
Musketeer Poison
Spear Goblins Musketeer Poison
Musketeer Poison Mega Knight
Tornado Poison
Musketeer Poison Mega Knight
Tornado Poison Miner Mega Knight
Musketeer Poison Mega Knight
Tornado Poison
Musketeer Tornado
Musketeer Poison
Tornado Poison Mega Knight
Poison Miner Musketeer Tornado
Musketeer Tornado Poison Miner Mega Knight
Poison Miner Musketeer Tornado
Poison Musketeer Tornado
Musketeer Poison
Poison Musketeer Miner Mega Knight
Poison
Mega Knight
Poison
Spear Goblins Musketeer Skeleton Army
Poison Musketeer Tornado
Poison Miner Musketeer Mega Knight
Musketeer Poison
Tornado Poison
Musketeer Mega Knight
Musketeer Tornado Poison
Musketeer Tornado Poison
Poison Musketeer Tornado Miner Mega Knight
Mega Knight

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