My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Princess Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Cannon Cart Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Cannon Cart Mighty Miner
Giant Snowball
Fire Spirit Wall Breakers Guards Princess Mighty Miner
Zap
Fire Spirit Wall Breakers Guards Cannon Cart Princess Mighty Miner
Barbarian Barrel
Fire Spirit Wall Breakers Guards Cannon Cart Princess
The Log
Fire Spirit Wall Breakers Guards Cannon Cart Princess
Earthquake
Guards
Arrows
Fire Spirit Wall Breakers Guards Princess
Royal Delivery
Fire Spirit Wall Breakers Guards Cannon Cart Princess Mother Witch
Fireball
Wall Breakers Cannon Cart Princess Mother Witch Mighty Miner
Poison
Guards Princess Mother Witch
Lightning
Cannon Cart Mother Witch Mighty Miner
Rocket
Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Guards Princess Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Rage Guards Princess Mother Witch Mighty Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers Rage Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Cannon Cart Mother Witch
Wall Breakers
Fire Spirit Princess
Rage
Cannon Cart Mother Witch
Guards
Cannon Cart
Fire Spirit Rage Mother Witch
Princess
Wall Breakers Mother Witch
Mother Witch
Fire Spirit Rage Cannon Cart Princess
Mighty Miner

Defense Synergies 0 5

Fire Spirit
Wall Breakers
Rage
Guards
Cannon Cart Princess Mother Witch
Cannon Cart
Guards Princess
Princess
Guards Cannon Cart Mother Witch
Mother Witch
Guards Princess
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Cannon Cart
Fire Spirit Cannon Cart
Guards Cannon Cart
Princess
Fire Spirit Guards Cannon Cart Mother Witch
Fire Spirit Princess
Cannon Cart
Mighty Miner Princess
Guards Fire Spirit Cannon Cart
Guards Mother Witch Cannon Cart Princess
Princess
Fire Spirit Guards Cannon Cart
Fire Spirit Guards Cannon Cart Princess
Cannon Cart
Cannon Cart
Fire Spirit Guards Cannon Cart
Fire Spirit Guards Cannon Cart Princess Mother Witch
Cannon Cart
Fire Spirit Guards Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Guards Cannon Cart Mighty Miner
Fire Spirit Mother Witch Princess
Guards Cannon Cart
Mighty Miner Cannon Cart
Cannon Cart
Guards
Guards Cannon Cart
Guards
Cannon Cart Guards
Cannon Cart Princess
Guards Cannon Cart Mighty Miner
Cannon Cart Princess Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess
Cannon Cart
Cannon Cart Guards
Fire Spirit
Mother Witch Fire Spirit Princess
Fire Spirit Princess
Fire Spirit Princess
Fire Spirit Guards
Cannon Cart Princess
Fire Spirit Princess
Fire Spirit Cannon Cart Princess
Cannon Cart Princess
Princess Cannon Cart
Cannon Cart Princess
Cannon Cart Princess
Fire Spirit Princess
Fire Spirit Princess Mother Witch
Princess
Cannon Cart
Mother Witch Fire Spirit Princess
Princess
Princess
Fire Spirit Princess Mother Witch
Guards
Princess
Mighty Miner
Princess
Fire Spirit Guards Cannon Cart Princess
Fire Spirit Princess
Cannon Cart Princess
Princess
Cannon Cart
Guards Princess
Princess
Cannon Cart Princess
Cannon Cart

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