My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Guards
Giant Snowball
Bats Wall Breakers Guards
Zap
Bats Wall Breakers Guards
Barbarian Barrel
Elite Barbarians Valkyrie Wall Breakers Guards
The Log
Elite Barbarians Wall Breakers Guards
Earthquake
Guards
Arrows
Bats Wall Breakers Guards
Royal Delivery
Bats Elite Barbarians Valkyrie Wall Breakers Guards
Fireball
Elite Barbarians Wall Breakers
Poison
Bats Guards
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Rage Guards Tornado Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers Rage

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Wall Breakers Rage
Zap
Elite Barbarians Tornado Bats Valkyrie Wall Breakers Guards
Elite Barbarians
Zap Valkyrie Rage Bats
Valkyrie
Bats Elite Barbarians Wall Breakers Zap Tornado
Wall Breakers
Valkyrie Bats Zap
Rage
Elite Barbarians Bats
Guards
Zap
Tornado
Zap Valkyrie

Defense Synergies 1 7

Bats
Zap Valkyrie
Zap
Bats Elite Barbarians Valkyrie Guards Tornado
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Tornado
Wall Breakers
Rage
Guards
Zap
Tornado
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Bats Zap Valkyrie
Tornado Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Valkyrie Guards
Elite Barbarians Valkyrie Tornado
Tornado Bats Zap Valkyrie Guards
Bats Tornado Zap
Zap Valkyrie
Elite Barbarians Tornado
Elite Barbarians Guards Tornado Valkyrie
Bats Valkyrie Guards Zap Tornado
Bats Zap Tornado
Bats Zap Elite Barbarians Valkyrie Guards
Valkyrie Bats Zap Guards Tornado
Elite Barbarians
Tornado Zap Elite Barbarians
Bats Elite Barbarians Valkyrie Tornado
Valkyrie Bats Zap Elite Barbarians Guards Tornado
Zap Valkyrie Tornado Bats Guards
Elite Barbarians Tornado
Valkyrie Bats Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Elite Barbarians
Zap Elite Barbarians Valkyrie
Guards Bats Zap Elite Barbarians Valkyrie
Valkyrie Guards Bats Zap Elite Barbarians Tornado
Elite Barbarians Valkyrie Guards
Bats Zap Tornado
Guards Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie Tornado
Guards
Bats Elite Barbarians Valkyrie Guards
Zap Elite Barbarians Valkyrie Guards Tornado
Elite Barbarians Valkyrie Guards
Valkyrie
Elite Barbarians Guards Bats Zap Valkyrie Tornado
Bats Valkyrie Zap Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Tornado
Valkyrie Guards
Zap Valkyrie
Bats Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Bats Elite Barbarians Guards Tornado
Zap Valkyrie Tornado
Zap Tornado
Elite Barbarians
Zap Elite Barbarians
Zap
Tornado
Bats
Zap
Zap Valkyrie Tornado
Tornado
Tornado
Zap
Zap Tornado Valkyrie
Zap Tornado
Zap Tornado
Zap Tornado
Elite Barbarians Bats Zap Tornado
Zap Bats Guards
Elite Barbarians
Zap
Zap
Zap Bats Guards
Zap Tornado
Valkyrie
Zap
Zap Tornado
Elite Barbarians
Zap Bats Elite Barbarians Guards Tornado
Bats Zap Tornado
Zap Tornado

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