My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Guards Giant Skeleton
Giant Snowball
Skeletons Mega Minion Wall Breakers Guards Electro Dragon
Zap
Skeletons Wall Breakers Guards
Barbarian Barrel
Skeletons Wall Breakers Guards Giant Skeleton
The Log
Skeletons Mini P.E.K.K.A Wall Breakers Guards Giant Skeleton
Earthquake
Skeletons Guards
Arrows
Skeletons Wall Breakers Guards
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Wall Breakers Guards Electro Dragon Giant Skeleton
Fireball
Mega Minion Wall Breakers Electro Dragon
Poison
Mega Minion Guards Electro Dragon
Lightning
Mega Minion Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Mega Minion Guards Mini P.E.K.K.A Poison Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Mega Minion Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Poison Giant Skeleton
Mini P.E.K.K.A
Giant Skeleton
Wall Breakers
Guards
Poison
Mega Minion Electro Dragon Giant Skeleton
Electro Dragon
Poison Giant Skeleton
Giant Skeleton
Mega Minion Mini P.E.K.K.A Poison Electro Dragon

Defense Synergies 0 13

Skeletons
Mega Minion Mini P.E.K.K.A Poison Electro Dragon Giant Skeleton
Mega Minion
Skeletons Guards Giant Skeleton
Mini P.E.K.K.A
Skeletons Guards Electro Dragon
Wall Breakers
Guards
Mega Minion Mini P.E.K.K.A Poison Electro Dragon Giant Skeleton
Poison
Skeletons Guards
Electro Dragon
Skeletons Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton
Skeletons Mega Minion Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon
Mini P.E.K.K.A Skeletons Mega Minion Electro Dragon
Mini P.E.K.K.A Skeletons Mega Minion Electro Dragon Giant Skeleton
Mini P.E.K.K.A Skeletons Mega Minion Guards Electro Dragon
Mini P.E.K.K.A Poison Giant Skeleton
Skeletons Mega Minion Guards Electro Dragon
Mega Minion Poison Electro Dragon
Poison Electro Dragon Giant Skeleton
Mini P.E.K.K.A Skeletons
Guards Skeletons Mini P.E.K.K.A Giant Skeleton
Guards Poison Skeletons Mega Minion Electro Dragon Giant Skeleton
Mega Minion Poison Electro Dragon
Mini P.E.K.K.A Skeletons Guards Electro Dragon Giant Skeleton
Mega Minion Mini P.E.K.K.A Guards Poison Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Poison Electro Dragon
Mega Minion Guards Electro Dragon
Poison Mega Minion Guards Electro Dragon Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Guards Poison Electro Dragon Giant Skeleton
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons Giant Skeleton
Poison Mega Minion Mini P.E.K.K.A Electro Dragon
Guards Giant Skeleton Skeletons Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton Skeletons Mini P.E.K.K.A Guards
Poison Skeletons Electro Dragon
Mini P.E.K.K.A Guards Skeletons Mega Minion Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Electro Dragon Giant Skeleton Skeletons Mega Minion Mini P.E.K.K.A Poison
Skeletons Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards Electro Dragon Giant Skeleton
Guards Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Guards
Electro Dragon
Guards Electro Dragon Skeletons Mega Minion Mini P.E.K.K.A Poison Giant Skeleton
Poison Mega Minion Mini P.E.K.K.A Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Electro Dragon Giant Skeleton
Poison Electro Dragon
Poison Electro Dragon Giant Skeleton
Guards Poison Giant Skeleton
Poison
Poison Mega Minion Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Mini P.E.K.K.A Guards Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Poison Electro Dragon
Poison Electro Dragon
Poison Giant Skeleton
Poison
Poison Electro Dragon
Poison Electro Dragon
Mega Minion
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Electro Dragon Mega Minion Guards Poison
Mega Minion Mini P.E.K.K.A
Poison Electro Dragon
Poison Electro Dragon
Giant Skeleton
Poison
Guards Electro Dragon
Poison Mega Minion Electro Dragon
Poison Mega Minion Mini P.E.K.K.A Electro Dragon
Poison Electro Dragon
Poison Giant Skeleton
Mega Minion Electro Dragon
Electro Dragon Guards Poison Giant Skeleton
Poison Electro Dragon
Poison Electro Dragon Giant Skeleton
Electro Dragon
Poison

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