My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Witch Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Dark Prince
Giant Snowball
Guards Clone Witch
Zap
Guards Clone Dark Prince Witch
Barbarian Barrel
Guards Clone Dark Prince Hunter Witch Royal Ghost Magic Archer
The Log
Guards Clone Dark Prince Hunter Witch
Earthquake
Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Guards Clone Dark Prince Hunter Witch Royal Ghost Magic Archer
Fireball
Clone Hunter Witch Magic Archer
Poison
Guards Clone Hunter Witch Magic Archer
Lightning
Dark Prince Hunter Witch Magic Archer
Rocket
Hunter Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Clone Royal Ghost Dark Prince Hunter Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Guards Clone Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Royal Ghost Magic Archer
Guards
Clone
Clone
Guards Witch Magic Archer
Dark Prince
Witch Royal Ghost Magic Archer
Hunter
Witch
Clone Dark Prince Royal Ghost
Royal Ghost
Mirror Dark Prince Witch Magic Archer
Magic Archer
Mirror Clone Dark Prince Royal Ghost

Defense Synergies 1 9

Mirror
Hunter Magic Archer
Guards
Hunter Witch Magic Archer
Clone
Dark Prince
Hunter Witch Royal Ghost Magic Archer
Hunter
Guards Mirror Dark Prince
Witch
Guards Dark Prince Royal Ghost
Royal Ghost
Dark Prince Witch
Magic Archer
Mirror Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Hunter Dark Prince Witch
Hunter Witch Dark Prince
Hunter Witch Guards Dark Prince
Dark Prince
Guards Dark Prince Hunter Royal Ghost Magic Archer
Hunter Witch Magic Archer
Magic Archer
Hunter Witch
Guards Dark Prince Hunter Royal Ghost
Guards Witch Dark Prince Hunter Royal Ghost Magic Archer
Hunter Witch Magic Archer
Hunter Guards Dark Prince Witch
Guards Dark Prince Hunter Witch Royal Ghost Magic Archer
Hunter
Hunter
Dark Prince Hunter Witch
Guards Dark Prince Hunter Witch Royal Ghost Magic Archer
Hunter Witch Guards Dark Prince Royal Ghost Magic Archer
Hunter
Dark Prince Royal Ghost Guards Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch Royal Ghost
Hunter Royal Ghost Magic Archer
Guards Dark Prince Hunter Witch
Guards Dark Prince Hunter
Guards Dark Prince Hunter Witch
Hunter Witch Magic Archer
Guards Dark Prince Hunter Witch
Dark Prince Hunter
Dark Prince Witch Magic Archer
Witch Guards
Guards Dark Prince Hunter Witch
Guards Dark Prince
Dark Prince Guards Hunter Witch
Witch Magic Archer
Guards Witch Dark Prince Hunter Magic Archer
Dark Prince Hunter Witch Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Guards Dark Prince
Dark Prince Magic Archer
Hunter Witch Magic Archer
Witch Magic Archer
Hunter Magic Archer
Guards
Dark Prince Magic Archer
Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Hunter Witch Magic Archer
Magic Archer
Dark Prince Hunter Magic Archer
Witch Magic Archer
Magic Archer
Dark Prince Hunter Witch Magic Archer
Witch
Hunter Witch Royal Ghost Magic Archer
Witch Magic Archer
Magic Archer
Hunter Witch Magic Archer
Guards Witch
Hunter Magic Archer
Magic Archer
Magic Archer
Guards Dark Prince Witch Magic Archer
Hunter Witch Magic Archer
Dark Prince Hunter Magic Archer
Magic Archer
Dark Prince
Guards Witch Magic Archer
Witch Magic Archer
Dark Prince Witch Royal Ghost Magic Archer

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