My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Skeleton Army Witch Royal Ghost
The Log
Firecracker Elixir Golem Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Skeleton Army Witch Royal Ghost
Fireball
Firecracker Elixir Golem Skeleton Army Witch
Poison
Firecracker Elixir Golem Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Poison Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Royal Ghost Valkyrie Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Skeleton Army Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Mega Knight
Elixir Golem
Firecracker Poison Witch Royal Ghost
Valkyrie
Firecracker Witch Royal Ghost
Skeleton Army
Poison
Elixir Golem Royal Ghost Mega Knight
Witch
Elixir Golem Valkyrie Royal Ghost Mega Knight
Royal Ghost
Elixir Golem Valkyrie Poison Witch Mega Knight
Mega Knight
Firecracker Poison Witch Royal Ghost

Defense Synergies 1 7

Firecracker
Valkyrie Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Firecracker Witch
Skeleton Army
Firecracker
Poison
Mega Knight
Witch
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight
Mega Knight
Firecracker Poison Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Firecracker Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Valkyrie
Skeleton Army Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Poison Mega Knight
Skeleton Army Firecracker Valkyrie Royal Ghost Mega Knight
Firecracker Poison Witch
Valkyrie Poison Mega Knight
Witch Skeleton Army
Skeleton Army Firecracker Valkyrie Royal Ghost Mega Knight
Valkyrie Skeleton Army Poison Witch Firecracker Royal Ghost Mega Knight
Firecracker Poison Witch
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Firecracker Poison Witch Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Poison Witch
Mega Knight Firecracker Valkyrie Skeleton Army Witch Royal Ghost
Valkyrie Poison Witch Firecracker Royal Ghost Mega Knight
Valkyrie Skeleton Army Royal Ghost Mega Knight Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Royal Ghost
Poison Firecracker Valkyrie Royal Ghost Mega Knight
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Witch Mega Knight
Firecracker Poison Witch
Skeleton Army Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Poison Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Poison
Skeleton Army Mega Knight Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Valkyrie Poison
Valkyrie Poison Mega Knight Firecracker Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Royal Ghost
Firecracker Poison Royal Ghost
Poison
Firecracker Valkyrie Poison
Poison Firecracker Valkyrie Mega Knight
Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison Valkyrie
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison Mega Knight
Poison
Firecracker Poison Mega Knight
Firecracker Valkyrie Poison Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Valkyrie Witch Mega Knight
Witch
Firecracker Poison Witch Royal Ghost
Poison Witch Mega Knight
Poison Firecracker
Poison Firecracker Witch
Firecracker Poison Witch
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Skeleton Army Witch
Poison Firecracker Witch
Poison Firecracker Valkyrie Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch Royal Ghost Mega Knight
Firecracker Mega Knight

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