My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Witch Princess Fisherman
Zap
Bats Mortar Witch Princess Fisherman
Barbarian Barrel
Mortar Witch Executioner Princess
The Log
Witch Princess Fisherman
Earthquake
Mortar Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Witch Executioner Princess Fisherman
Fireball
Mortar Witch Executioner Princess Fisherman
Poison
Bats Mortar Witch Executioner Princess Fisherman
Lightning
Mortar Witch Executioner Fisherman
Rocket
Mortar Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Princess Fisherman Mortar Fireball Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Void Princess Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Fisherman
Mortar
Bats Fireball
Fireball
Mortar Princess
Void
Witch
Executioner
Princess
Fireball
Fisherman
Bats

Defense Synergies 0 6

Bats
Mortar Fisherman
Mortar
Bats Fireball Princess
Fireball
Mortar Princess
Void
Witch
Fisherman
Executioner
Princess
Mortar Fireball
Fisherman
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Void Executioner
Bats Mortar Witch Executioner Fisherman
Mortar Witch Fisherman Bats Void Executioner
Witch Bats Mortar Fisherman
Fireball Princess
Fireball Bats Executioner
Bats Mortar Fireball Void Witch Executioner Princess
Fireball Void
Witch Mortar Princess Fisherman
Fisherman
Bats Witch Executioner Fireball Princess Fisherman
Executioner Bats Fireball Witch Princess
Mortar Bats Fireball Witch
Fireball Executioner Bats Mortar Witch Princess
Mortar
Mortar Fireball Fisherman
Bats Mortar Fireball Witch Executioner Fisherman
Mortar Fireball Bats Witch Executioner Fisherman
Mortar Witch Executioner Bats Fireball Princess Fisherman
Mortar Fisherman
Bats Fireball Witch Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Witch Fisherman
Fireball Void Mortar Executioner Fisherman
Bats Witch Fisherman
Bats Fireball Fisherman
Witch Executioner Fisherman
Fireball Executioner Bats Witch Princess
Bats Fireball Void Witch
Fisherman
Void Bats Mortar Fireball Witch
Witch
Bats Witch
Fireball Void
Fireball Witch Executioner
Fireball Witch Executioner Princess
Witch Bats Mortar Fireball Executioner Fisherman
Bats Executioner Fireball Witch Princess
Mortar Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Princess Mortar
Mortar Fireball Void Executioner Princess Fisherman
Fireball Void
Fireball Void
Fireball Executioner Mortar
Fireball Executioner Bats Witch Princess
Mortar Witch Executioner Princess
Fireball Executioner Princess
Fireball Void Mortar Fisherman
Bats Fireball Void Fisherman
Void Mortar Fireball Princess Fisherman
Fireball Void Executioner Princess
Mortar Fireball Void Executioner Princess Fisherman
Mortar Fireball Void Princess Fisherman
Princess Mortar Fireball Fisherman
Mortar Fireball Witch Executioner Princess
Mortar Fireball Executioner Princess
Mortar Fireball
Bats Fisherman
Void Mortar Fireball Executioner Princess Fisherman
Mortar Fireball Void Witch Princess
Fireball Void
Fireball Void Princess
Void Fisherman
Mortar Fireball Void
Mortar Fireball Witch Executioner Princess
Witch Fisherman
Mortar Fireball Void Witch Executioner Princess Fisherman
Fireball Void Mortar Witch Princess Fisherman
Fireball Void Mortar Fisherman
Bats Fireball Void Witch Executioner Princess
Bats Fireball Void Witch
Fireball Void
Void Mortar Fireball
Void Fireball Princess
Fireball Princess
Bats Fireball Void Witch Princess
Fireball Witch Executioner Princess
Fireball
Fireball Void Executioner Princess
Mortar Fireball Executioner Princess
Void Fireball
Executioner
Bats Fireball Witch Princess
Bats Fireball Void Witch Executioner Princess
Void Mortar Fireball Witch Executioner Princess
Fireball Mortar Void
Void

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