My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Baby Dragon Rune Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Baby Dragon Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Bandit
Giant Snowball
Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Elixir Golem Battle Ram Witch Bandit
The Log
Elixir Golem Battle Ram Witch Bandit
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Battle Ram Baby Dragon Witch Bandit
Fireball
Elixir Golem Battle Ram Baby Dragon Witch Bandit
Poison
Elixir Golem Witch
Lightning
Battle Ram Baby Dragon Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Rage Baby Dragon Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Elixir Golem Bandit Battle Ram Baby Dragon Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Rage Elixir Golem Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Elixir Golem
Rage Baby Dragon Witch Bandit
Battle Ram
Bandit Baby Dragon Witch
Rage
Elixir Golem Witch
Baby Dragon
Elixir Golem Battle Ram Witch Bandit
Rune Giant
Berserker
Witch
Rage Elixir Golem Battle Ram Baby Dragon Bandit
Bandit
Battle Ram Elixir Golem Baby Dragon Witch

Defense Synergies 0 3

Berserker
Elixir Golem
Battle Ram
Rage
Baby Dragon
Witch Bandit
Rune Giant
Witch
Baby Dragon Bandit
Bandit
Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Witch Bandit
Witch Bandit
Witch Bandit
Baby Dragon Bandit
Baby Dragon Witch
Baby Dragon Bandit
Witch
Bandit
Berserker Witch Baby Dragon Bandit
Baby Dragon Witch
Witch Bandit
Baby Dragon Witch
Bandit
Bandit
Witch
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Bandit Baby Dragon
Bandit Witch
Bandit
Witch Bandit
Baby Dragon Witch
Witch Bandit
Baby Dragon Witch Bandit
Witch
Witch
Witch Bandit
Baby Dragon Witch
Witch Baby Dragon
Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bandit
Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Witch Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit
Baby Dragon Bandit
Baby Dragon Witch
Witch
Bandit
Witch Bandit
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Bandit

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