My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Lava Hound
Giant Snowball
Minion Horde Skeleton Army Witch Balloon Lava Hound
Zap
Minion Horde Skeleton Army Witch Balloon Lava Hound
Barbarian Barrel
Heal Spirit Skeleton Army Witch
The Log
Heal Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Heal Spirit Skeleton Army Witch Lava Hound
Royal Delivery
Minion Horde Heal Spirit Skeleton Army Witch Balloon Lava Hound
Fireball
Minion Horde Skeleton Army Witch Balloon Lava Hound
Poison
Minion Horde Skeleton Army Witch Balloon Lava Hound
Lightning
Witch Balloon
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Fireball Minion Horde Witch Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Skeleton Army Fireball Minion Horde

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Heal Spirit
Heal Spirit
Balloon Minion Horde Witch
Fireball
Lava Hound
Rocket
Lava Hound
Skeleton Army
Lava Hound
Witch
Heal Spirit Lava Hound
Balloon
Heal Spirit Lava Hound
Lava Hound
Minion Horde Fireball Balloon Rocket Skeleton Army Witch

Defense Synergies 0 0

Minion Horde
Heal Spirit
Fireball
Rocket
Skeleton Army
Witch
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball
Minion Horde Skeleton Army Witch
Minion Horde Rocket Skeleton Army Witch
Minion Horde Skeleton Army Witch
Fireball Rocket Skeleton Army
Fireball Skeleton Army
Minion Horde Rocket Fireball Witch
Rocket Fireball
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch Fireball
Minion Horde Fireball Witch
Minion Horde Skeleton Army Fireball Rocket Witch
Fireball Rocket Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army Fireball
Minion Horde Fireball Skeleton Army Witch
Fireball Minion Horde Skeleton Army Witch
Witch Fireball
Skeleton Army Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Rocket
Skeleton Army Minion Horde Rocket Witch
Rocket Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army Witch
Fireball Rocket Minion Horde Witch
Rocket Skeleton Army Minion Horde Fireball Witch
Minion Horde Skeleton Army
Minion Horde Rocket Fireball Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Rocket Skeleton Army Fireball
Rocket Skeleton Army Minion Horde Fireball Witch
Minion Horde Fireball Skeleton Army Witch
Skeleton Army Witch Minion Horde Fireball Rocket
Minion Horde Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball
Rocket Minion Horde Fireball
Fireball Rocket
Fireball Rocket Minion Horde
Fireball Minion Horde Rocket Witch
Minion Horde Witch
Fireball
Fireball
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball
Fireball Rocket
Rocket Fireball
Minion Horde Fireball Rocket
Fireball
Rocket Minion Horde Fireball Witch
Minion Horde Fireball Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Fireball
Rocket Fireball Witch
Rocket Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Minion Horde Fireball
Fireball Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball Rocket
Minion Horde Fireball Witch
Rocket Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball Rocket
Rocket Minion Horde Fireball
Minion Horde
Rocket Fireball
Minion Horde Fireball Rocket Skeleton Army Witch
Fireball Rocket Witch
Fireball
Fireball Minion Horde Rocket
Fireball
Rocket Fireball
Minion Horde
Minion Horde Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket

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