My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Baby Dragon Witch Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Witch Balloon Sparky
Barbarian Barrel
Tesla Skeleton Army Witch Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Balloon Sparky
Fireball
Tesla Skeleton Army Baby Dragon Witch Balloon Sparky
Poison
Skeleton Army Witch Balloon Sparky
Lightning
Tesla Baby Dragon Witch Balloon Sparky
Rocket
Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Baby Dragon Giant Witch Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Giant
Sparky Baby Dragon Witch Balloon The Log
Skeleton Army
Sparky
Baby Dragon
Giant Witch Balloon Sparky
Witch
Giant Baby Dragon
Balloon
Giant Baby Dragon The Log Sparky
The Log
Giant Balloon Sparky
Sparky
Giant Skeleton Army Baby Dragon Balloon The Log

Defense Synergies 1 8

Tesla
The Log Skeleton Army Baby Dragon
Giant
Skeleton Army
Tesla The Log Sparky
Baby Dragon
Tesla Witch The Log
Witch
Baby Dragon The Log
Balloon
The Log
Tesla Skeleton Army Baby Dragon Witch Sparky
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Sparky
Skeleton Army Sparky Tesla Witch The Log
Tesla Skeleton Army Witch Sparky
Tesla Skeleton Army Witch Sparky
Skeleton Army The Log Sparky
Skeleton Army The Log Tesla Baby Dragon
Tesla Baby Dragon Witch
Tesla Baby Dragon The Log Sparky
Tesla Witch Sparky Skeleton Army
Skeleton Army Tesla Sparky
Skeleton Army Witch Tesla Baby Dragon The Log
Tesla Baby Dragon Witch
Tesla Skeleton Army Sparky Witch The Log
Skeleton Army Sparky Tesla Baby Dragon Witch The Log
Skeleton Army Sparky Tesla
Skeleton Army Tesla The Log Sparky
Tesla Sparky Skeleton Army Witch
Tesla Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Tesla
Sparky Tesla
Skeleton Army Tesla Baby Dragon Witch The Log Sparky
Tesla Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch Sparky
Tesla Baby Dragon The Log
Skeleton Army Witch The Log Sparky
Skeleton Army Tesla The Log Sparky
Tesla Skeleton Army Witch Sparky
Tesla Baby Dragon Witch
Skeleton Army Sparky Tesla Witch
Tesla Skeleton Army Sparky
Skeleton Army Baby Dragon Witch The Log Sparky
Witch Tesla Skeleton Army Sparky
Tesla Witch Sparky
Skeleton Army The Log
Skeleton Army Tesla Witch Sparky
Tesla Skeleton Army Baby Dragon Witch Sparky
Tesla Skeleton Army Witch Sparky Baby Dragon The Log
Tesla Baby Dragon Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch
Baby Dragon Witch The Log Sparky
The Log Baby Dragon
The Log
Sparky
The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Sparky
Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch The Log
Baby Dragon The Log Sparky
The Log Sparky
Baby Dragon The Log
The Log Baby Dragon Witch Sparky
Witch
The Log Baby Dragon Witch Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch Sparky
Witch
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Skeleton Army Witch
Baby Dragon Witch
The Log
Baby Dragon Sparky
The Log Baby Dragon
Sparky
Sparky
Baby Dragon Witch The Log Sparky
Witch
Baby Dragon Witch The Log Sparky
Sparky
Sparky

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