My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Musketeer Wizard Goblin Barrel Witch Royal Ghost
The Log
Cannon Musketeer Hog Rider Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Musketeer Hog Rider Wizard Goblin Barrel Witch Royal Ghost
Fireball
Cannon Musketeer Hog Rider Wizard Goblin Barrel Witch
Poison
Cannon Musketeer Wizard Witch
Lightning
Cannon Ice Golem Musketeer Wizard Witch
Rocket
Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Goblin Barrel Royal Ghost Musketeer Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Goblin Barrel Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Hog Rider Goblin Barrel Witch
Musketeer
Ice Golem Hog Rider Royal Ghost
Hog Rider
Ice Golem Musketeer Wizard Goblin Barrel Witch
Wizard
Hog Rider Royal Ghost
Goblin Barrel
Ice Golem Hog Rider Royal Ghost
Witch
Ice Golem Hog Rider Royal Ghost
Royal Ghost
Musketeer Wizard Goblin Barrel Witch

Defense Synergies 3 9

Cannon
Ice Golem Musketeer Wizard Witch Royal Ghost
Ice Golem
Cannon Musketeer Wizard Witch Royal Ghost
Musketeer
Cannon Ice Golem Royal Ghost
Hog Rider
Wizard
Cannon Ice Golem Royal Ghost
Goblin Barrel
Witch
Cannon Ice Golem Royal Ghost
Royal Ghost
Cannon Ice Golem Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer Wizard
Cannon Musketeer Witch
Cannon Witch Musketeer
Cannon Witch Musketeer
Cannon Musketeer Royal Ghost
Musketeer Cannon Wizard Witch
Cannon Ice Golem Musketeer
Cannon Witch Musketeer
Cannon Ice Golem Musketeer Royal Ghost
Witch Cannon Ice Golem Musketeer Wizard Royal Ghost
Musketeer Wizard Witch
Cannon Musketeer Wizard Witch
Wizard Cannon Witch Royal Ghost
Cannon
Cannon
Wizard Cannon Musketeer Witch
Cannon Musketeer Wizard Witch Royal Ghost
Wizard Witch Cannon Ice Golem Musketeer Royal Ghost
Cannon Musketeer
Wizard Royal Ghost Cannon Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Royal Ghost
Ice Golem Musketeer Wizard Royal Ghost
Ice Golem Musketeer Witch
Ice Golem Musketeer
Cannon Musketeer Witch
Wizard Ice Golem Musketeer Witch
Ice Golem Musketeer Witch
Ice Golem Witch
Witch Cannon Musketeer
Musketeer Witch
Cannon Ice Golem Wizard Witch
Wizard Cannon Musketeer Witch
Witch Ice Golem Musketeer
Cannon Ice Golem Musketeer Wizard Witch Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Royal Ghost
Musketeer Royal Ghost
Ice Golem Musketeer
Wizard
Wizard Ice Golem Musketeer Witch
Musketeer Wizard Witch
Ice Golem Wizard
Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard
Ice Golem Musketeer
Musketeer
Ice Golem Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Musketeer Wizard
Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Ice Golem Wizard Witch
Witch
Musketeer Wizard Witch Royal Ghost
Musketeer Wizard Witch
Musketeer
Ice Golem Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard
Wizard
Musketeer Witch
Musketeer Wizard Witch
Musketeer Wizard
Ice Golem Musketeer Wizard
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch Royal Ghost
Wizard

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