My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Princess Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon Princess Lumberjack
Zap
Fire Spirit Balloon Princess
Barbarian Barrel
Fire Spirit Wizard Princess Royal Ghost Electro Wizard Lumberjack
The Log
Fire Spirit Princess Lumberjack
Earthquake
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Wizard Balloon Princess Royal Ghost Electro Wizard Lumberjack
Fireball
Wizard Balloon Princess Electro Wizard Lumberjack
Poison
Wizard Balloon Princess Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Princess Royal Ghost Fireball Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Princess Royal Ghost Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Fireball
Princess Electro Wizard
Wizard
Balloon Royal Ghost Lumberjack
Balloon
Lumberjack Fire Spirit Wizard Princess Royal Ghost Electro Wizard
Princess
Fireball Balloon Royal Ghost
Royal Ghost
Wizard Balloon Princess Electro Wizard Lumberjack
Electro Wizard
Fireball Balloon Royal Ghost Lumberjack
Lumberjack
Balloon Fire Spirit Wizard Royal Ghost Electro Wizard

Defense Synergies 0 10

Fire Spirit
Electro Wizard
Fireball
Princess Electro Wizard Lumberjack
Wizard
Royal Ghost Electro Wizard Lumberjack
Balloon
Princess
Fireball Royal Ghost
Royal Ghost
Wizard Princess Electro Wizard
Electro Wizard
Fire Spirit Fireball Wizard Royal Ghost Lumberjack
Lumberjack
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Lumberjack Electro Wizard
Lumberjack Fire Spirit Electro Wizard
Lumberjack Electro Wizard
Fireball Princess Lumberjack
Fireball Fire Spirit Royal Ghost Electro Wizard Lumberjack
Electro Wizard Fire Spirit Fireball Wizard Princess
Fireball Electro Wizard
Princess Lumberjack
Fire Spirit Royal Ghost Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Princess Royal Ghost Lumberjack
Fireball Wizard Princess Electro Wizard
Lumberjack Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Princess Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Lumberjack
Fire Spirit Fireball Wizard Royal Ghost Electro Wizard Lumberjack
Wizard Fire Spirit Fireball Princess Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Royal Ghost Fire Spirit Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Wizard Royal Ghost Lumberjack
Lumberjack Electro Wizard
Lumberjack Fireball Electro Wizard
Lumberjack
Fire Spirit Fireball Wizard Princess Electro Wizard
Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball
Lumberjack
Fireball Electro Wizard
Fireball Wizard Lumberjack
Wizard Fireball Princess
Electro Wizard Fireball Lumberjack
Fireball Wizard Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Royal Ghost
Fireball Princess Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Princess
Fire Spirit Wizard Princess
Fireball Fire Spirit Wizard Princess
Fireball Wizard
Fire Spirit Fireball Electro Wizard Lumberjack
Fireball Wizard Princess Electro Wizard
Fireball Fire Spirit Wizard Princess
Fire Spirit Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fire Spirit Fireball Wizard Princess Electro Wizard
Fire Spirit Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Fire Spirit Fireball Wizard Princess
Fireball Wizard Princess Royal Ghost Electro Wizard
Fireball Wizard Princess
Fireball
Fire Spirit Fireball Wizard Princess Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess Electro Wizard
Fireball Wizard Princess
Electro Wizard Fire Spirit Fireball Princess
Fireball Fire Spirit Wizard Princess Electro Wizard
Fireball
Fireball Wizard Princess Electro Wizard Lumberjack
Fireball Wizard Princess
Fireball
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Royal Ghost Electro Wizard

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