My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Barbarians Baby Dragon Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Barbarians Wizard Witch Executioner
The Log
Barbarians Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Wizard Baby Dragon Witch Executioner Ram Rider
Fireball
Barbarians Wizard Baby Dragon Witch Executioner Ram Rider
Poison
Bats Barbarians Wizard Witch Executioner
Lightning
Wizard Baby Dragon Witch Executioner Ram Rider
Rocket
Barbarians Wizard Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Barbarians Wizard Witch Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Baby Dragon Barbarians Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Ram Rider
Barbarians
Wizard
Ram Rider Mega Knight
Baby Dragon
Bats Witch Ram Rider Mega Knight
Witch
Baby Dragon Ram Rider Mega Knight
Executioner
Mega Knight
Ram Rider
Bats Wizard Baby Dragon Witch Mega Knight
Mega Knight
Bats Wizard Baby Dragon Witch Executioner Ram Rider

Defense Synergies 0 7

Bats
Baby Dragon Mega Knight
Barbarians
Wizard
Mega Knight
Baby Dragon
Bats Witch Mega Knight
Witch
Baby Dragon Mega Knight
Executioner
Mega Knight
Ram Rider
Mega Knight
Bats Wizard Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner Ram Rider
Barbarians Bats Witch Executioner Ram Rider Mega Knight
Barbarians Witch Ram Rider Mega Knight Bats Executioner
Barbarians Witch Bats Ram Rider Mega Knight
Barbarians Mega Knight
Bats Baby Dragon Executioner Mega Knight
Bats Ram Rider Wizard Baby Dragon Witch Executioner
Barbarians Baby Dragon Ram Rider Mega Knight
Barbarians Witch
Barbarians Mega Knight
Bats Barbarians Witch Executioner Wizard Baby Dragon Ram Rider Mega Knight
Executioner Bats Wizard Baby Dragon Witch Ram Rider
Barbarians Mega Knight Bats Wizard Witch Ram Rider
Wizard Executioner Mega Knight Bats Barbarians Baby Dragon Witch
Barbarians Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight
Barbarians Wizard Mega Knight Bats Witch Executioner
Mega Knight Bats Barbarians Wizard Baby Dragon Witch Executioner Ram Rider
Wizard Baby Dragon Witch Executioner Bats Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Wizard Mega Knight Bats Barbarians Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Wizard Baby Dragon Executioner Mega Knight
Barbarians Mega Knight Bats Witch Ram Rider
Mega Knight Bats Barbarians Ram Rider
Barbarians Witch Executioner Ram Rider Mega Knight
Wizard Executioner Bats Baby Dragon Witch Ram Rider
Bats Barbarians Witch Ram Rider
Mega Knight Barbarians
Mega Knight Bats Barbarians Baby Dragon Witch
Witch Barbarians
Mega Knight Bats Barbarians Witch
Mega Knight Barbarians
Barbarians Mega Knight Wizard Witch Executioner Ram Rider
Wizard Barbarians Baby Dragon Witch Executioner Mega Knight
Barbarians Witch Bats Baby Dragon Executioner
Bats Executioner Mega Knight Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Ram Rider
Baby Dragon
Barbarians
Wizard Executioner Baby Dragon Mega Knight
Wizard Executioner Bats Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner Ram Rider
Wizard Ram Rider
Bats
Wizard Ram Rider
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner Mega Knight
Bats
Wizard Baby Dragon Executioner Mega Knight
Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon Witch Executioner Mega Knight
Witch
Wizard Baby Dragon Witch Executioner Ram Rider
Wizard Baby Dragon Witch Ram Rider Mega Knight
Baby Dragon
Bats Wizard Baby Dragon Witch Executioner
Bats Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Bats Barbarians Witch
Wizard Baby Dragon Witch Executioner Ram Rider
Wizard Baby Dragon Executioner Mega Knight
Wizard Baby Dragon Executioner
Executioner Mega Knight
Bats Baby Dragon Witch
Bats Witch Executioner
Baby Dragon Witch Executioner Mega Knight
Wizard Mega Knight

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