My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Bomb Tower Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Prince Magic Archer
Fireball
Bomb Tower Wizard Magic Archer
Poison
Bats Bomb Tower Wizard Magic Archer
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Prince Magic Archer
Rocket
Bomb Tower Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Bomb Tower Magic Archer Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Bomb Tower

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Prince
Zap
Giant Prince Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Giant Bats Zap Wizard Magic Archer
Bomb Tower
Giant
Bats Zap Mini P.E.K.K.A Prince Wizard Magic Archer
Wizard
Mini P.E.K.K.A Giant Prince
Prince
Zap Giant Bats Wizard Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Prince

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A Bomb Tower Prince
Zap
Mini P.E.K.K.A Bomb Tower Bats Prince Magic Archer
Mini P.E.K.K.A
Zap Bats Bomb Tower Wizard Magic Archer
Bomb Tower
Zap Bats Mini P.E.K.K.A Magic Archer
Giant
Wizard
Mini P.E.K.K.A Prince
Prince
Bats Zap Wizard Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Bomb Tower Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Bats Zap Prince
Mini P.E.K.K.A Bomb Tower Prince Bats
Mini P.E.K.K.A Bomb Tower Prince Bats
Mini P.E.K.K.A Bomb Tower Prince
Bats Zap Bomb Tower Magic Archer
Bats Zap Bomb Tower Wizard Magic Archer
Zap Bomb Tower Magic Archer
Mini P.E.K.K.A Bomb Tower Prince
Mini P.E.K.K.A Prince
Bats Zap Bomb Tower Wizard Magic Archer
Bats Zap Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Prince Bats Zap Wizard
Bomb Tower Wizard Bats Zap Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Bomb Tower Prince
Bomb Tower Zap Mini P.E.K.K.A Prince
Bomb Tower Wizard Bats Mini P.E.K.K.A Prince
Bomb Tower Bats Zap Wizard Prince Magic Archer
Zap Bomb Tower Wizard Bats Magic Archer
Mini P.E.K.K.A Bomb Tower Prince
Wizard Bats Mini P.E.K.K.A Bomb Tower Prince
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Bomb Tower Wizard Prince Magic Archer
Bats Zap Mini P.E.K.K.A Bomb Tower Prince
Mini P.E.K.K.A Prince Bats Zap
Mini P.E.K.K.A Prince
Wizard Bats Zap Bomb Tower Magic Archer
Mini P.E.K.K.A Prince Bats Bomb Tower
Mini P.E.K.K.A Bomb Tower Prince
Zap Bats Mini P.E.K.K.A Bomb Tower Prince Magic Archer
Bats Mini P.E.K.K.A Bomb Tower Prince
Zap Prince
Mini P.E.K.K.A Prince Bomb Tower Wizard
Wizard Bomb Tower Magic Archer
Bats Zap Mini P.E.K.K.A Bomb Tower Prince Magic Archer
Bats Zap Mini P.E.K.K.A Bomb Tower Wizard Magic Archer
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Prince
Wizard Zap Magic Archer
Wizard Bats Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Bats Mini P.E.K.K.A Prince
Zap Wizard Prince Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Magic Archer
Zap Wizard Magic Archer
Prince Magic Archer
Wizard
Prince
Zap
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Prince Magic Archer
Zap Magic Archer
Bats Zap Wizard Magic Archer
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Magic Archer
Prince
Wizard Magic Archer
Zap Bats Prince Magic Archer
Zap Wizard Magic Archer
Mini P.E.K.K.A Wizard Prince Magic Archer
Zap Wizard Magic Archer
Zap
Prince
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Prince Magic Archer
Prince
Wizard

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