My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch
Barbarian Barrel
Electro Spirit Elixir Golem Wizard Skeleton Army Clone Witch
The Log
Electro Spirit Elixir Golem Mini P.E.K.K.A Skeleton Army Clone Witch
Earthquake
Elixir Golem Skeleton Army Clone Witch
Arrows
Electro Spirit Skeleton Army Clone Witch
Royal Delivery
Electro Spirit Elixir Golem Mini P.E.K.K.A Wizard Skeleton Army Clone Witch Mother Witch
Fireball
Elixir Golem Wizard Skeleton Army Clone Witch Mother Witch
Poison
Elixir Golem Wizard Skeleton Army Clone Witch Mother Witch
Lightning
Mini P.E.K.K.A Wizard Witch Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Mini P.E.K.K.A Skeleton Army Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Elixir Golem Skeleton Army Clone Mini P.E.K.K.A Mother Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Elixir Golem Skeleton Army Clone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Elixir Golem
Mini P.E.K.K.A Wizard Witch Mother Witch
Mini P.E.K.K.A
Elixir Golem Wizard
Wizard
Elixir Golem Mini P.E.K.K.A
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Elixir Golem Clone
Mother Witch
Electro Spirit Elixir Golem

Defense Synergies 0 5

Electro Spirit
Elixir Golem
Mini P.E.K.K.A
Wizard Skeleton Army Witch Mother Witch
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard
Clone
Witch
Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Electro Spirit Mother Witch
Electro Spirit Wizard Witch
Electro Spirit
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Mother Witch Electro Spirit Wizard
Wizard Witch
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Electro Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army Witch
Electro Spirit Wizard Skeleton Army Witch
Wizard Witch Electro Spirit Mother Witch
Mini P.E.K.K.A
Wizard Skeleton Army Electro Spirit Mini P.E.K.K.A Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Wizard Mother Witch Electro Spirit Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Electro Spirit Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Electro Spirit Mini P.E.K.K.A
Electro Spirit Mini P.E.K.K.A Wizard Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Mother Witch Electro Spirit Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch Mother Witch
Wizard
Mother Witch Electro Spirit Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch Mother Witch
Electro Spirit Wizard Witch
Mini P.E.K.K.A
Wizard
Electro Spirit
Wizard
Electro Spirit Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Electro Spirit Witch
Witch
Witch

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