My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Firecracker Wizard Golem Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber
Giant Snowball
Spear Goblins Bomber
Zap
Spear Goblins Bomber Firecracker
Barbarian Barrel
Spear Goblins Bomber Firecracker Wizard Electro Wizard
The Log
Spear Goblins Bomber Firecracker
Earthquake
Spear Goblins Bomber Firecracker
Arrows
Spear Goblins Bomber Firecracker
Royal Delivery
Spear Goblins Bomber Firecracker Wizard Electro Wizard
Fireball
Bomber Firecracker Wizard Electro Wizard
Poison
Spear Goblins Bomber Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Firecracker Fireball Electro Wizard Wizard Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Firecracker Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Golem
Bomber
Golem Monk
Firecracker
Spear Goblins Golem Monk
Fireball
Golem Electro Wizard
Wizard
Golem
Golem
Bomber Fireball Spear Goblins Firecracker Wizard Electro Wizard
Electro Wizard
Fireball Golem
Monk
Bomber Firecracker

Defense Synergies 0 6

Spear Goblins
Firecracker Electro Wizard
Bomber
Electro Wizard
Firecracker
Spear Goblins Electro Wizard
Fireball
Electro Wizard
Wizard
Electro Wizard
Golem
Electro Wizard
Spear Goblins Bomber Firecracker Fireball Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker Fireball Wizard Electro Wizard
Firecracker Electro Wizard Monk
Bomber Electro Wizard
Firecracker Electro Wizard Monk
Bomber Firecracker Fireball Monk
Fireball Spear Goblins Bomber Firecracker Electro Wizard
Electro Wizard Spear Goblins Firecracker Fireball Wizard
Fireball Electro Wizard Monk
Spear Goblins Bomber Firecracker Electro Wizard
Electro Wizard Spear Goblins Bomber Firecracker Fireball Wizard
Spear Goblins Firecracker Fireball Wizard Electro Wizard
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Firecracker Electro Wizard
Electro Wizard
Monk Fireball Electro Wizard
Wizard Bomber Firecracker Fireball Electro Wizard
Fireball Spear Goblins Bomber Firecracker Wizard Electro Wizard
Wizard Spear Goblins Bomber Firecracker Fireball Electro Wizard
Electro Wizard
Bomber Wizard Spear Goblins Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Bomber Firecracker Wizard Monk
Spear Goblins Electro Wizard
Fireball Electro Wizard Monk
Firecracker Fireball Wizard Electro Wizard Monk
Spear Goblins Fireball Electro Wizard
Electro Wizard Spear Goblins Firecracker Fireball Monk
Monk Fireball Electro Wizard
Fireball Wizard
Wizard Bomber Firecracker Fireball
Electro Wizard Spear Goblins Bomber Firecracker Fireball Monk
Bomber Firecracker Fireball Wizard Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk Electro Wizard
Fireball
Firecracker Fireball
Bomber Fireball Wizard Firecracker
Firecracker Fireball Wizard Spear Goblins Monk
Bomber Firecracker Wizard
Fireball Firecracker Wizard
Fireball Monk Firecracker Wizard
Fireball Electro Wizard
Firecracker Monk Fireball Wizard Electro Wizard
Fireball Monk Firecracker Wizard
Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball
Spear Goblins Bomber Firecracker Fireball Wizard
Firecracker Fireball Wizard
Monk Fireball
Bomber
Bomber Firecracker Fireball Wizard Electro Wizard Monk
Bomber Firecracker Fireball Wizard Monk
Fireball Monk
Fireball Wizard
Monk
Fireball Monk
Firecracker Bomber Fireball Wizard
Firecracker Fireball Wizard Electro Wizard Monk
Fireball Wizard Monk
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Bomber Fireball Wizard
Firecracker Fireball Electro Wizard Monk
Firecracker Fireball Wizard Monk
Electro Wizard Spear Goblins Fireball
Fireball Firecracker Wizard Electro Wizard Monk
Fireball
Fireball Firecracker Wizard Electro Wizard
Bomber Firecracker Fireball Wizard
Monk Fireball
Firecracker
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Monk
Fireball Firecracker Wizard Monk

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