My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Wizard Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Wizard Night Witch
Fireball
Firecracker Wizard Night Witch
Poison
Firecracker Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Void Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Night Witch
Knight
Firecracker Arrows Wizard Night Witch
Firecracker
Knight Giant
Giant
Arrows Rage Night Witch Firecracker Wizard Void
Wizard
Knight Giant Rage
Rage
Giant Wizard Night Witch
Void
Arrows Giant
Night Witch
Giant Arrows Knight Rage

Defense Synergies 1 5

Arrows
Knight Void
Knight
Firecracker Arrows Wizard Night Witch
Firecracker
Knight Night Witch
Giant
Wizard
Knight
Rage
Void
Arrows
Night Witch
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Knight Firecracker Night Witch
Knight Void Night Witch
Night Witch Knight Firecracker
Arrows Firecracker
Arrows Firecracker Night Witch
Arrows Firecracker Wizard Void Night Witch
Arrows Void
Night Witch
Knight Firecracker Night Witch
Arrows Knight Firecracker Wizard Night Witch
Arrows Firecracker Wizard Night Witch
Night Witch Knight Wizard
Wizard Arrows Firecracker Night Witch
Knight
Wizard Arrows Knight Firecracker Night Witch
Arrows Knight Firecracker Wizard Night Witch
Arrows Wizard Knight Firecracker
Wizard Arrows Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Arrows Knight Firecracker Wizard
Knight
Knight Night Witch
Knight Night Witch
Arrows Firecracker Wizard
Knight Void Night Witch
Knight
Void Knight Firecracker
Knight
Arrows Void
Knight Wizard Night Witch
Wizard Firecracker
Knight Firecracker Night Witch
Arrows Firecracker Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard
Void Night Witch
Firecracker Void Arrows Knight Wizard
Void Arrows Firecracker Wizard
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Night Witch
Void Arrows Firecracker Wizard
Arrows Firecracker Wizard
Void Night Witch
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Wizard
Arrows Firecracker Void Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard Night Witch
Firecracker Wizard Void
Void Night Witch
Void Arrows Wizard Night Witch
Void Arrows Firecracker
Arrows Firecracker Wizard
Void Night Witch
Arrows Firecracker Wizard
Arrows
Void Knight Firecracker Wizard
Arrows Firecracker Wizard
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker

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