My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard P.E.K.K.A Electro Giant Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Lumberjack
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Wizard Lumberjack
The Log
Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard P.E.K.K.A Lumberjack Mother Witch
Fireball
Firecracker Elixir Golem Inferno Tower Wizard Lumberjack Mother Witch
Poison
Firecracker Elixir Golem Inferno Tower Wizard Mother Witch
Lightning
Inferno Tower Wizard Lumberjack Mother Witch
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower P.E.K.K.A Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Lumberjack Mother Witch Inferno Tower Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Lumberjack Mother Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem P.E.K.K.A Lumberjack
Elixir Golem
Firecracker Wizard Lumberjack Mother Witch
Inferno Tower
Wizard
Elixir Golem P.E.K.K.A Lumberjack
P.E.K.K.A
Firecracker Wizard Lumberjack Mother Witch
Electro Giant
Lumberjack Mother Witch
Lumberjack
Firecracker Elixir Golem Wizard P.E.K.K.A Electro Giant
Mother Witch
Elixir Golem P.E.K.K.A Electro Giant

Defense Synergies 0 7

Firecracker
Inferno Tower P.E.K.K.A Lumberjack
Elixir Golem
Inferno Tower
Firecracker Lumberjack
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Firecracker Wizard
Electro Giant
Lumberjack
Firecracker Inferno Tower Wizard Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Firecracker
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack Firecracker
Firecracker P.E.K.K.A Lumberjack
Firecracker Lumberjack Mother Witch
Inferno Tower Firecracker Wizard
Inferno Tower P.E.K.K.A Electro Giant
Inferno Tower P.E.K.K.A Lumberjack
Firecracker Inferno Tower Lumberjack
Mother Witch Firecracker Wizard Electro Giant Lumberjack
Inferno Tower Firecracker Wizard
Inferno Tower P.E.K.K.A Lumberjack Wizard
Wizard Firecracker P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Electro Giant Lumberjack
Wizard Firecracker Inferno Tower P.E.K.K.A Lumberjack
Firecracker Wizard Lumberjack
Wizard Firecracker Lumberjack Mother Witch
P.E.K.K.A Inferno Tower Lumberjack
Wizard Firecracker P.E.K.K.A Electro Giant Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower P.E.K.K.A Electro Giant
Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Inferno Tower
P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Lumberjack
Firecracker Wizard Electro Giant Mother Witch
P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
P.E.K.K.A Electro Giant
P.E.K.K.A Inferno Tower Wizard Lumberjack
Wizard Firecracker Electro Giant
Inferno Tower Electro Giant Firecracker P.E.K.K.A Lumberjack
Firecracker Inferno Tower Wizard P.E.K.K.A Electro Giant Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Mother Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Electro Giant Mother Witch
Wizard
Firecracker Electro Giant Mother Witch Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard Electro Giant Mother Witch
Firecracker Wizard Electro Giant
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Lumberjack
Firecracker Wizard
Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant
P.E.K.K.A
Firecracker Wizard

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