My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Fisherman Phoenix
Giant Snowball
Spear Goblins Hog Rider Fisherman
Zap
Spear Goblins Fisherman
Barbarian Barrel
Spear Goblins Knight Wizard
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Fisherman
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Hog Rider Wizard Fisherman
Fireball
Hog Rider Wizard Fisherman
Poison
Spear Goblins Wizard Fisherman Phoenix
Lightning
Knight Mini P.E.K.K.A Wizard Fisherman Phoenix
Rocket
Hog Rider Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Knight Fisherman Mini P.E.K.K.A Hog Rider Phoenix Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Knight Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Barbarian Barrel Mini P.E.K.K.A
Knight
Spear Goblins Hog Rider Wizard Barbarian Barrel
Mini P.E.K.K.A
Spear Goblins Hog Rider Wizard Barbarian Barrel
Hog Rider
Spear Goblins Knight Mini P.E.K.K.A Wizard Barbarian Barrel
Wizard
Knight Mini P.E.K.K.A Hog Rider
Barbarian Barrel
Spear Goblins Knight Mini P.E.K.K.A Hog Rider
Fisherman
Phoenix

Defense Synergies 1 11

Spear Goblins
Knight Mini P.E.K.K.A Barbarian Barrel
Knight
Spear Goblins Mini P.E.K.K.A Wizard Barbarian Barrel Fisherman Phoenix
Mini P.E.K.K.A
Spear Goblins Knight Wizard Barbarian Barrel Fisherman
Hog Rider
Wizard
Knight Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Spear Goblins Knight Mini P.E.K.K.A Wizard
Fisherman
Knight Mini P.E.K.K.A
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard Barbarian Barrel
Mini P.E.K.K.A Knight Fisherman Phoenix
Mini P.E.K.K.A Fisherman Knight
Mini P.E.K.K.A Knight Fisherman Phoenix
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Spear Goblins
Spear Goblins Wizard Phoenix
Barbarian Barrel Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Knight Spear Goblins Mini P.E.K.K.A Barbarian Barrel Fisherman Phoenix
Spear Goblins Knight Wizard Barbarian Barrel Fisherman
Spear Goblins Wizard Phoenix
Mini P.E.K.K.A Knight Wizard
Wizard Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Knight Phoenix
Mini P.E.K.K.A Fisherman
Wizard Knight Mini P.E.K.K.A Fisherman
Spear Goblins Knight Wizard Barbarian Barrel Fisherman
Wizard Barbarian Barrel Spear Goblins Knight Fisherman
Mini P.E.K.K.A Fisherman Phoenix
Wizard Spear Goblins Knight Mini P.E.K.K.A Barbarian Barrel Fisherman
Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Barbarian Barrel Fisherman
Knight Mini P.E.K.K.A Wizard Barbarian Barrel Fisherman Phoenix
Spear Goblins Knight Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Knight Barbarian Barrel Fisherman Phoenix
Knight Mini P.E.K.K.A Fisherman Phoenix
Wizard
Mini P.E.K.K.A Spear Goblins Knight Phoenix
Mini P.E.K.K.A Knight Fisherman Phoenix
Spear Goblins Knight Mini P.E.K.K.A Barbarian Barrel Phoenix
Phoenix
Knight Mini P.E.K.K.A Phoenix
Phoenix
Mini P.E.K.K.A Knight Wizard
Wizard
Phoenix Spear Goblins Knight Mini P.E.K.K.A Barbarian Barrel Fisherman
Mini P.E.K.K.A Wizard Barbarian Barrel Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel Fisherman
Barbarian Barrel
Knight Barbarian Barrel
Wizard Barbarian Barrel
Wizard Spear Goblins
Wizard
Wizard Barbarian Barrel
Wizard Fisherman
Mini P.E.K.K.A Fisherman
Knight Wizard Barbarian Barrel Fisherman
Wizard
Knight Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Spear Goblins Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Wizard Barbarian Barrel Fisherman
Wizard Barbarian Barrel
Wizard
Fisherman
Barbarian Barrel
Wizard Barbarian Barrel
Fisherman
Wizard Barbarian Barrel Fisherman
Wizard Fisherman
Barbarian Barrel Fisherman
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Barbarian Barrel
Wizard
Barbarian Barrel
Knight Mini P.E.K.K.A Wizard
Wizard
Barbarian Barrel
Wizard
Fisherman

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