My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Goblin Drill
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Hog Rider Goblin Drill
Zap
Fire Spirit Spear Goblins Minion Horde Goblin Drill
Barbarian Barrel
Fire Spirit Spear Goblins Wizard Goblin Drill
The Log
Fire Spirit Spear Goblins Hog Rider Goblin Drill
Earthquake
Spear Goblins Hog Rider Goblin Drill
Arrows
Fire Spirit Spear Goblins Minion Horde Goblin Drill
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Hog Rider Wizard Goblin Drill
Fireball
Minion Horde Hog Rider Wizard Goblin Drill
Poison
Spear Goblins Minion Horde Wizard Goblin Drill
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Hog Rider Goblin Drill Minion Horde Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Hog Rider Goblin Drill

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Drill
Spear Goblins
Hog Rider Goblin Drill Mega Knight
Minion Horde
Mega Knight Hog Rider
Hog Rider
Fire Spirit Spear Goblins Lightning Minion Horde Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Drill
Fire Spirit Spear Goblins Mega Knight
Lightning
Hog Rider
Mega Knight
Minion Horde Spear Goblins Hog Rider Wizard Goblin Drill

Defense Synergies 0 5

Fire Spirit
Spear Goblins Goblin Drill
Spear Goblins
Fire Spirit Goblin Drill Mega Knight
Minion Horde
Hog Rider
Wizard
Mega Knight
Goblin Drill
Fire Spirit Spear Goblins
Lightning
Mega Knight
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minion Horde Wizard
Minion Horde Goblin Drill Mega Knight
Minion Horde Mega Knight Fire Spirit Goblin Drill Lightning
Minion Horde Goblin Drill Mega Knight
Lightning Mega Knight
Fire Spirit Spear Goblins Mega Knight
Minion Horde Lightning Fire Spirit Spear Goblins Wizard
Lightning Mega Knight
Minion Horde Goblin Drill
Fire Spirit Spear Goblins Minion Horde Mega Knight
Minion Horde Spear Goblins Wizard Goblin Drill Mega Knight
Minion Horde Spear Goblins Wizard
Minion Horde Goblin Drill Mega Knight Fire Spirit Wizard Lightning
Fire Spirit Wizard Mega Knight Minion Horde Goblin Drill
Minion Horde Goblin Drill Mega Knight
Minion Horde Goblin Drill Lightning Mega Knight
Minion Horde Wizard Mega Knight Goblin Drill
Fire Spirit Mega Knight Spear Goblins Minion Horde Wizard Goblin Drill
Wizard Goblin Drill Fire Spirit Spear Goblins Mega Knight
Goblin Drill
Wizard Mega Knight Fire Spirit Spear Goblins Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Wizard Lightning Mega Knight
Mega Knight Spear Goblins Minion Horde Lightning
Lightning Mega Knight Minion Horde
Minion Horde Goblin Drill Mega Knight
Fire Spirit Wizard Minion Horde
Spear Goblins Minion Horde Lightning
Mega Knight Minion Horde
Minion Horde Lightning Mega Knight Spear Goblins
Minion Horde Goblin Drill
Mega Knight Minion Horde
Lightning Mega Knight
Lightning Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Spear Goblins Minion Horde Goblin Drill Lightning
Mega Knight Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Goblin Drill
Lightning Minion Horde Goblin Drill
Lightning
Wizard Fire Spirit Minion Horde Mega Knight
Wizard Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard Lightning
Wizard Lightning
Lightning Fire Spirit Minion Horde
Lightning Minion Horde Wizard
Lightning Fire Spirit Wizard
Lightning Fire Spirit
Lightning Minion Horde
Lightning
Lightning Spear Goblins Minion Horde Wizard Goblin Drill
Lightning Minion Horde Wizard Mega Knight
Lightning
Minion Horde Lightning
Lightning Fire Spirit Wizard Mega Knight
Lightning Fire Spirit Wizard Mega Knight
Lightning Minion Horde Mega Knight
Lightning Wizard
Lightning
Lightning Minion Horde Goblin Drill
Fire Spirit Wizard Mega Knight
Minion Horde
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Fire Spirit Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Wizard Lightning
Minion Horde Lightning Fire Spirit Spear Goblins
Lightning Fire Spirit Wizard
Lightning Minion Horde Wizard Mega Knight
Wizard Lightning
Lightning
Minion Horde Mega Knight
Minion Horde Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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