My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Fisherman
Giant Snowball
Royal Hogs Fisherman
Zap
Royal Hogs Fisherman
Barbarian Barrel
Ice Spirit Elixir Golem Bomb Tower Wizard Royal Hogs
The Log
Ice Spirit Elixir Golem Royal Hogs Fisherman
Earthquake
Elixir Golem Bomb Tower Royal Hogs
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Elixir Golem Wizard Royal Hogs Fisherman
Fireball
Elixir Golem Bomb Tower Wizard Royal Hogs Fisherman
Poison
Elixir Golem Bomb Tower Wizard Royal Hogs Fisherman
Lightning
Bomb Tower Wizard Fisherman
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Bomb Tower Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Elixir Golem Tornado Fisherman Fireball Bomb Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Elixir Golem Tornado Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Elixir Golem Fisherman
Elixir Golem
Ice Spirit Fireball Wizard Tornado
Fireball
Tornado Elixir Golem Royal Hogs
Bomb Tower
Wizard
Tornado Elixir Golem Royal Hogs
Royal Hogs
Ice Spirit Fireball Wizard Fisherman
Tornado
Fireball Wizard Elixir Golem
Fisherman
Ice Spirit Royal Hogs

Defense Synergies 3 6

Ice Spirit
Fireball Bomb Tower Wizard Tornado Fisherman
Elixir Golem
Fireball
Tornado Ice Spirit Bomb Tower
Bomb Tower
Tornado Ice Spirit Fireball
Wizard
Tornado Ice Spirit
Royal Hogs
Tornado
Fireball Bomb Tower Wizard Ice Spirit
Fisherman
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Bomb Tower Ice Spirit Fisherman
Bomb Tower Tornado Fisherman
Bomb Tower Fisherman
Fireball Bomb Tower Tornado
Fireball Tornado Bomb Tower
Tornado Ice Spirit Fireball Bomb Tower Wizard
Fireball Bomb Tower
Bomb Tower Tornado Fisherman
Tornado Ice Spirit Fisherman
Fireball Bomb Tower Wizard Tornado Fisherman
Fireball Wizard Tornado
Bomb Tower Ice Spirit Fireball Wizard
Fireball Bomb Tower Wizard Ice Spirit Tornado
Bomb Tower
Bomb Tower Tornado Ice Spirit Fireball Fisherman
Bomb Tower Wizard Fireball Tornado Fisherman
Ice Spirit Fireball Bomb Tower Wizard Tornado Fisherman
Bomb Tower Wizard Tornado Ice Spirit Fireball Fisherman
Bomb Tower Tornado Fisherman
Wizard Fireball Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Bomb Tower Wizard Fisherman
Ice Spirit Bomb Tower Fisherman
Fireball Tornado Fisherman
Fisherman
Fireball Wizard Ice Spirit Bomb Tower Tornado
Fireball Bomb Tower
Bomb Tower Fisherman
Ice Spirit Fireball Bomb Tower Tornado
Bomb Tower
Fireball Tornado
Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower
Ice Spirit Fireball Bomb Tower Tornado Fisherman
Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Fisherman
Fireball
Fireball
Fireball Wizard
Fireball Wizard Ice Spirit Tornado
Wizard Tornado
Fireball Ice Spirit Wizard Tornado
Fireball Wizard Tornado Fisherman
Fireball Tornado Fisherman
Fireball Wizard Tornado Fisherman
Fireball Wizard Tornado
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fisherman
Fireball Wizard Fisherman
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado Fisherman
Fireball
Tornado Ice Spirit Fireball Wizard
Fisherman
Fireball Wizard Tornado Fisherman
Fireball Wizard Tornado Fisherman
Fireball Tornado Fisherman
Fireball Wizard Tornado
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard Tornado
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado

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